They can. There's nothing in CC-BY or the GPL that prevents you from mixing. What I was getting at is I'm not sure you can take CC-BY content and say that that particular content is ALSO GPLed. It might be possible, though.
It might behoove us to set up the licensing wizard so that it selects every "less free" license than the one you picked. For instance, if you say you just want attribution, it would select CC-BY, CC-BY-SA, and GPL, thus keeping the art open for GPL-mandated projects.
On the other hand, I would strongly encourage such projects to modernize their licensing requirements, unless there's a very good reason not to do so.
Finally, I'm not an expert on this, but it may be possible to GPL something that's been released under CC-BY. DON'T DO THIS WITHOUT LOOKING INTO IT FIRST.
First and foremost, this project has been in the works since Tiled was a Java project (or even before then). At the time, i didn't really think of things the same way I do now. So the editor as it stands was at least somewhat done, and it made sense for me to pick it up and work on it again.
Secondly, my ultimate plan is to have the editor actually be able to play the game while in edit mode, which would allow you to make live tweaks and ease debugging. This isn't implemented yet, but the framework is mostly there.
That's not what I'm getting at at all. What I'm proposing is that we end this contest, award you the prize money, and then run it again with more advertising. If I commit to a contest, I see it through regardless of the number of entries -- if I didn't, people wouldn't have any reason to have faith in our contests, and nobody would enter. :)
They can. There's nothing in CC-BY or the GPL that prevents you from mixing. What I was getting at is I'm not sure you can take CC-BY content and say that that particular content is ALSO GPLed. It might be possible, though.
It might behoove us to set up the licensing wizard so that it selects every "less free" license than the one you picked. For instance, if you say you just want attribution, it would select CC-BY, CC-BY-SA, and GPL, thus keeping the art open for GPL-mandated projects.
On the other hand, I would strongly encourage such projects to modernize their licensing requirements, unless there's a very good reason not to do so.
Finally, I'm not an expert on this, but it may be possible to GPL something that's been released under CC-BY. DON'T DO THIS WITHOUT LOOKING INTO IT FIRST.
Bart
It hasn't been released yet. When the tech demo is ready, I'll build a site for it, but right now there's no link because there's no site.
In the meantime, here's a screenshot from the upcoming tech demo:
http://boomz.me/file/bart-20101011T035716-g3pfe5a.png
Bart
Just mark five art pieces as favorites, and you should be good to go. :)
A very valid question.
Two reasons:
First and foremost, this project has been in the works since Tiled was a Java project (or even before then). At the time, i didn't really think of things the same way I do now. So the editor as it stands was at least somewhat done, and it made sense for me to pick it up and work on it again.
Secondly, my ultimate plan is to have the editor actually be able to play the game while in edit mode, which would allow you to make live tweaks and ease debugging. This isn't implemented yet, but the framework is mostly there.
Oh, good call! It really just needs to be animated, then, which hopefully won't be too difficult.
We're happy to fill your request, but I have a couple of questions:
Thanks!
Bart
That's a good thought.
This is not an official entry, but I had it lying around and I though I'd upload it for fun:
That's not what I'm getting at at all. What I'm proposing is that we end this contest, award you the prize money, and then run it again with more advertising. If I commit to a contest, I see it through regardless of the number of entries -- if I didn't, people wouldn't have any reason to have faith in our contests, and nobody would enter. :)
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