Well, the situation of typefaces is not really clear cut. While typefaces aren't covered by copyright in most countries, there are exceptions (notably England and Ireland), even though the period of protection is usually shorter in those. However, typefaces can also be protected by other rights, e.g. design patents. Source.
On my machine only bold and italic seem to have an effect.
EDIT: It seems like there isn't a problem with the style sheet, but rather with the code that escapes the HTML, because the <u> and <s> tags show up in the editor, but not in the comment itself.
What exactly are your requirements? If all you need is showing NPC portraits and a dialog system, I'd guess we could hack something together from scratch.
I think we originally went for CC-BY, but later decided to ditch that and make it CC0. I'm not exactly sure why I didn't deselect the CC-BY. I also lost the logs of our conversations, so it would be good if TRBRY could confirm whether what I've just told is correct or not.
Well, the situation of typefaces is not really clear cut. While typefaces aren't covered by copyright in most countries, there are exceptions (notably England and Ireland), even though the period of protection is usually shorter in those. However, typefaces can also be protected by other rights, e.g. design patents. Source.
Maybe you could fix the text formatting?
On my machine only bold and italic seem to have an effect.
EDIT: It seems like there isn't a problem with the style sheet, but rather with the code that escapes the HTML, because the
<u>
and<s>
tags show up in the editor, but not in the comment itself.@JvJ:
What exactly are your requirements? If all you need is showing NPC portraits and a dialog system, I'd guess we could hack something together from scratch.
IIRC there's an entrance to a cave in the far east of Ydrakka Pass.
Hm, let me try to remember...
I think we originally went for CC-BY, but later decided to ditch that and make it CC0. I'm not exactly sure why I didn't deselect the CC-BY. I also lost the logs of our conversations, so it would be good if TRBRY could confirm whether what I've just told is correct or not.
Are you sure you've got the flare-game repo and not the flare-engine repo?
Thanks, I'm glad you like it. :)
Alright, I've uploaded it here. I went for 16 frames of animation and all 8 directions, so you'll have to cut out the ones that suit your needs best.
Here's a preview. Rendered from this. How many frames of animation do you need, and which directions?
EDIT: Added another preview rendered from this.
@Danimal:
Well, that's why the deadline is (and always was) the 1st of Febuary. That's two weeks.
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