(Submitted by Skorpio)
A mech model that I recently made. It's rigged and has some basic animations. You can watch them here: http://www.youtube.com/watch?v=DgGuYMiNOfU
I made three different camos which are all packed in the blend file and I also used them as spec maps. You can use the overlay and dirt textures if you want to create additional textures.
Poly count: 1733
The base camos are here: http://opengameart.org/content/camouflage