Maybe these pieces of furniture might be suitable for you? They're from the Tempest in the Aether project, so they're a bit steampunk-ish, but they are fairly low-poly,
The .xcf file itself works fine here (Archlinux x86_64), but your tarball is kind of strange -- I had to manually gzip -d it because tar xf didn't work.
I'll assume the tarball you've downloaded is a source package.
First, we'll need to open a terminal emulator. I've never used LXDE, but you can probably open a terminal emulator with Ctrl-T or Ctrl-Alt-T.
Before we can compile Flare, we'll need to make sure that our system is up to date and that we've got all the needed dependencies. You can update your package database with sudo apt-get update sudo ("substitute user do") is a command that can execute a program as another user. If you don't specify which user, it'll default to root (which is similar to the administrator account you might know from non-UNIX systems). apt ("advanced package tool") is the Debian package manager, and apt-get is the submodule of this manager that is responsible for downloading stuff from the internet.
Now we have the newest package database, but we still need to update the actual packages. For this, we do sudo apt-get upgrade
Let's now install the needed dependencies. The following command should be suffice: sudo apt-get install cmake libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
We're now done with our preparation. Let's go to the directory where the tarball is. Since you've downloaded it from your browser, it shoud probably be in ~/Downloads: cd ~/Downloads
Extract the archive (you can skip this step if you've already extracted the tarball): tar xf flare_linux_v017_1.tar.gz
Change to the freshly extracted directory: cd flare_linux_v017_1
Generate the Makefile: cmake . cmake is a portable build system for C/C++ applications.
Build the game: make make takes the Makefile created by cmake and uses these instructions to build the project
You should now be able to start the game by running./flare
(Optional) If you want to install Flare on your system, runsudo make install The game will be installed to /usr/local, which is fine because that way it doens't collide with the version from the software center (which installs to /usr).
@Danimal: I was under the impression that the new Art Challenge code automatically hands out medals to the winners, but it doesn't seem so. I'll have to check whether I can manually add medals (but I think I don't have the necessary permissions). Anyway, since the medals currently aren't shown on the forums anyway, this seems less urgent.
@surt: Maybe you're right. The problem, however, is that specific technical requirements tend to limit the kind of art that can be submitted, e.g. to pixel art, and exclude others. That might lead to even lower participation rates. I'll see what I can do.
Again, the flare-engine repo does not include data files. In order to make sure that the version of the exectable and the data files match, you should clone git://github.com/clintbellanger/flare-game.git and compile from there.
There's a problem with your suggestion: You can also collect stuff submitted by other users. Therefore, you'd have to have a dropdown list with all the art on OGA, which is completely unreasonable.
I also don't understand why you feel the need to copy'n'paste the URLs of the art. The [Add to Collection] button works quite well for me. The only thing that doesn't currently work is the [Collect into...] feature of the search page, but that's only due to a CSS error and should be easily fixable.
Maybe these pieces of furniture might be suitable for you? They're from the Tempest in the Aether project, so they're a bit steampunk-ish, but they are fairly low-poly,
http://opengameart.org/content/metal-wastebin
http://opengameart.org/content/oil-lamp
http://opengameart.org/content/grandfather-clock
http://opengameart.org/content/chaise-lounge
http://opengameart.org/content/revolving-drawers
http://opengameart.org/content/victorian-sink
http://opengameart.org/content/tall-oil-lamp
No, this is not a bug. There just isn't any content after the brothers yet.
He he, I like it. Thanks for sharing. ;)
The .xcf file itself works fine here (Archlinux x86_64), but your tarball is kind of strange -- I had to manually gzip -d it because tar xf didn't work.
The latest version of Flare is 0.17.1, not 1.07.
I'll assume the tarball you've downloaded is a source package.
sudo apt-get update
sudo ("substitute user do") is a command that can execute a program as another user. If you don't specify which user, it'll default to root (which is similar to the administrator account you might know from non-UNIX systems). apt ("advanced package tool") is the Debian package manager, and apt-get is the submodule of this manager that is responsible for downloading stuff from the internet.
sudo apt-get upgrade
sudo apt-get install cmake libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
~/Downloads
:cd ~/Downloads
tar xf flare_linux_v017_1.tar.gz
cd flare_linux_v017_1
cmake .
cmake is a portable build system for C/C++ applications.
make
make takes the Makefile created by cmake and uses these instructions to build the project
./flare
sudo make install
The game will be installed to
/usr/local
, which is fine because that way it doens't collide with the version from the software center (which installs to/usr
).@Danimal: I was under the impression that the new Art Challenge code automatically hands out medals to the winners, but it doesn't seem so. I'll have to check whether I can manually add medals (but I think I don't have the necessary permissions). Anyway, since the medals currently aren't shown on the forums anyway, this seems less urgent.
@surt: Maybe you're right. The problem, however, is that specific technical requirements tend to limit the kind of art that can be submitted, e.g. to pixel art, and exclude others. That might lead to even lower participation rates. I'll see what I can do.
You can edit your comments and uncheck the box.
Again, the flare-engine repo does not include data files. In order to make sure that the version of the exectable and the data files match, you should clone
git://github.com/clintbellanger/flare-game.git
and compile from there.Perhaps an ankh as a magical item? And maybe a mummy or a zombie as a monster?
There's a problem with your suggestion: You can also collect stuff submitted by other users. Therefore, you'd have to have a dropdown list with all the art on OGA, which is completely unreasonable.
I also don't understand why you feel the need to copy'n'paste the URLs of the art. The [Add to Collection] button works quite well for me. The only thing that doesn't currently work is the [Collect into...] feature of the search page, but that's only due to a CSS error and should be easily fixable.
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