Grandfather Clock
Author:
Friday, April 22, 2011 - 07:14
Art Type:
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Created for Tempest In The Aether Sprint.
- Made in Blender 2.57
- 286 Vertices, 460 Triangles.
- High resolution quad-based source model included for normal-mapping/easy editing.
- Rough UV texture and Normal mapping included.
- Basic node based wood texture.
- Reference: http://www.northernclocks.co.uk/clockitem.php?id=38&category=1
File(s):
grandfatherclock.zip 592.4 Kb [494 download(s)]
Comments
Beautiful. Very nice texture. I'd like to see the uv map condensed so that the small parts at least share a common uv space. It is my understanding that the normal map should be ok with shared texture space so long as they are identical (disclaimer: I'm just an illustrator and not very good a baking normals)
You're right, I've been thinking about this. Aren't the diffuse and Normal UV unwraps the same shape? If I share normal-maps between two parts, wouldn't the texture be the same too?
I'm a total newbie when it comes to UV unwrapping.
Hi! I have used your model in my indie game - "Eyes - the horror game". Link: http://play.google.com/store/apps/details?id=com.eyesthegame.eyes. You are attributed in credits, check it out. :) Thanks!
Hi ynka, I'm downloading your game now. Thanks for letting me know!