totally agree that music is not pointless, i didn't understand that statement, just didn't want to remark on it. i spose if its irony, then both revenge and music are not pointless, but rather pointed. or do you just not like music?
and i am also disabled, only i haven't got ssi yet. so i am living on $0 a month is my childhood bedroom. i get it dude. i have all sort of mental health problems, including anxiety, depression, etc etc. and on top of that i have a broken spine. my doctor's orders are "no stretching, no bending, no prolonged sitting, standing, walking, no lifting more than 10 pounds." what kind of job am i supposed to get?
i am sorry if i came off as inconsiderate. but it's just like i said, good luck at getting someone else to love your labor of love. noone is gonna make assets for rynosaur land or any of my other projects for me. would i like to have pro artwork and have it be commercially viable? of course. do i have the funding to hire artists to make pro assets? no, of course not. so i hack together art from OGA to make it into something new. i have made shit that is almost unrecognizable as a derivative, unless you compare sprite to sprite and zoom in to analyze animation patterns and proportions. and i am no natural artist. i wanted to do something so i did it. and i have to take a break every hour or 2 to lay down so my back can decompress or the pain makes me want to kill myself.
life sucks for alot of us, i wasn't and am not trying to be a jerk. my style is caustic, that's just me. i honestly wished you good luck at getting someone to love your labor of love. i still wish you good luck. it wasn't meant as sarcasm.
as far as "you want free stuff" that is plain english. you want something that doesn't cost you anything because you can't afford to pay for it. i get it, i am in the same boat. i offered you a viable alternative based on my exact experience with being your shoes like, literally the same shoes: disability, no money, creative drive to make something you give a crap about. good luck at getting someone else to give a crap about it as much as you do. i know that sounds like sarcasm but it's not. that's just how i speak. i mean in all sincerity. good luck!
a good compromise between "i want free stuff" and "i want the art in my game to not be identical to free stuff" is to make heavy modifications to assets. so long as the assets you are modify are cc0, oga-by or cc-by you are not required to share your derivatives, only give credit to where you got the original and who made it.
of course sharing your derivs is a good thing to do anyways, as oga is a community kinda centered around sharing stuff.
good luck at getting other people to love your labor of love.
yah i have had issues with seeing people posting derivs in comments that i wanna use, but no license is in comment and trying to track someone down who posted a deriv in 2014 is like impossible.
i really do love this asset though, and as i said before, i think it would make for a good asset maker type web app. it is something i ahve thought about every time i see this asset. i just have no experience points in web app programming.
i'm gonna have to put these cutie charas into a game. they need to be adventuring.
in my opinion the easiest way to get NESFeel is to make sprites limited to 3 colors plus transparency. if you start with that restriction in mind, even if you break every other spec of the NES you will still end up with something the feels NES-y. even if you start with that restriction and then break it to add in small details you will still evoke NESFeel with your base design geared around describing as much in 3 colors as possible.
ha! i dislike videos for exactly the opposite reason, lol. i am too slow to keep up and would rather jump back & forth through a text based tutorial than pause a video and try to find where the thing they said before that i forgot was.
i dunno. my own level of skill was and still is pretty low in comparison to alot of others. but i did the work to learn what i have learned.
it's a teach man to fish kind of philosophical situation IMO.
but it does depend on the person. not everyone is able to do everything. coding makes my brain explode, which is why i use engines with visual scripting systems. not everyone has the time to learn how to code in assembly and whatnot, so i get that accessability can help ppl enjoy the hobby.
but i still think that accessability mostly comes in the form of tools people can learn to use to do the things they want to do.
this discussion now has absolutely nothing to do with this asset though, so if we wanna continue the discussion we ought to move it to a forum thread.
i kind of totally disagree. there is only so much hand-holding that is actually helpful to people.
oga art as a resource is great (i use it all the time)
game engines that do alot of the work for you are great (i use GDevelop, which qualifies)
but part of learning to make stuff, not just games, is to learn to use your tools. learning to cut a sprite sheet into peices if that is what your engine uses is kind of an essential skill to learn. same goes for assembling loose sprites into a sheet if that is what your engine uses.
for instance, i post alot of music on here. would it be helpful to make sure that all my music is of an equalized volume? yeah. am i gonna do that work for people?
it just kinda jumped into my head that i could do this and noone would stop me :)
i'll think of another one with a theme or something
totally agree that music is not pointless, i didn't understand that statement, just didn't want to remark on it. i spose if its irony, then both revenge and music are not pointless, but rather pointed. or do you just not like music?
and i am also disabled, only i haven't got ssi yet. so i am living on $0 a month is my childhood bedroom. i get it dude. i have all sort of mental health problems, including anxiety, depression, etc etc. and on top of that i have a broken spine. my doctor's orders are "no stretching, no bending, no prolonged sitting, standing, walking, no lifting more than 10 pounds." what kind of job am i supposed to get?
i am sorry if i came off as inconsiderate. but it's just like i said, good luck at getting someone else to love your labor of love. noone is gonna make assets for rynosaur land or any of my other projects for me. would i like to have pro artwork and have it be commercially viable? of course. do i have the funding to hire artists to make pro assets? no, of course not. so i hack together art from OGA to make it into something new. i have made shit that is almost unrecognizable as a derivative, unless you compare sprite to sprite and zoom in to analyze animation patterns and proportions. and i am no natural artist. i wanted to do something so i did it. and i have to take a break every hour or 2 to lay down so my back can decompress or the pain makes me want to kill myself.
life sucks for alot of us, i wasn't and am not trying to be a jerk. my style is caustic, that's just me. i honestly wished you good luck at getting someone to love your labor of love. i still wish you good luck. it wasn't meant as sarcasm.
as far as "you want free stuff" that is plain english. you want something that doesn't cost you anything because you can't afford to pay for it. i get it, i am in the same boat. i offered you a viable alternative based on my exact experience with being your shoes like, literally the same shoes: disability, no money, creative drive to make something you give a crap about. good luck at getting someone else to give a crap about it as much as you do. i know that sounds like sarcasm but it's not. that's just how i speak. i mean in all sincerity. good luck!
a good compromise between "i want free stuff" and "i want the art in my game to not be identical to free stuff" is to make heavy modifications to assets. so long as the assets you are modify are cc0, oga-by or cc-by you are not required to share your derivatives, only give credit to where you got the original and who made it.
of course sharing your derivs is a good thing to do anyways, as oga is a community kinda centered around sharing stuff.
good luck at getting other people to love your labor of love.
it looks good.
yah i have had issues with seeing people posting derivs in comments that i wanna use, but no license is in comment and trying to track someone down who posted a deriv in 2014 is like impossible.
i really do love this asset though, and as i said before, i think it would make for a good asset maker type web app. it is something i ahve thought about every time i see this asset. i just have no experience points in web app programming.
i'm gonna have to put these cutie charas into a game. they need to be adventuring.
two good tutorials for ppl like me who suck
https://megacatstudios.com/blogs/retro-development/creating-nes-graphics
https://nesrocks.com/blog/nes-graphics/
in my opinion the easiest way to get NESFeel is to make sprites limited to 3 colors plus transparency. if you start with that restriction in mind, even if you break every other spec of the NES you will still end up with something the feels NES-y. even if you start with that restriction and then break it to add in small details you will still evoke NESFeel with your base design geared around describing as much in 3 colors as possible.
but then, who the hell am i?
ha! i dislike videos for exactly the opposite reason, lol. i am too slow to keep up and would rather jump back & forth through a text based tutorial than pause a video and try to find where the thing they said before that i forgot was.
i am the lizard king, i can do anything.
ghosts crowd the young child's fragile eggshell mind.
i love it.
i dunno. my own level of skill was and still is pretty low in comparison to alot of others. but i did the work to learn what i have learned.
it's a teach man to fish kind of philosophical situation IMO.
but it does depend on the person. not everyone is able to do everything. coding makes my brain explode, which is why i use engines with visual scripting systems. not everyone has the time to learn how to code in assembly and whatnot, so i get that accessability can help ppl enjoy the hobby.
but i still think that accessability mostly comes in the form of tools people can learn to use to do the things they want to do.
this discussion now has absolutely nothing to do with this asset though, so if we wanna continue the discussion we ought to move it to a forum thread.
i kind of totally disagree. there is only so much hand-holding that is actually helpful to people.
oga art as a resource is great (i use it all the time)
game engines that do alot of the work for you are great (i use GDevelop, which qualifies)
but part of learning to make stuff, not just games, is to learn to use your tools. learning to cut a sprite sheet into peices if that is what your engine uses is kind of an essential skill to learn. same goes for assembling loose sprites into a sheet if that is what your engine uses.
for instance, i post alot of music on here. would it be helpful to make sure that all my music is of an equalized volume? yeah. am i gonna do that work for people?
nope.
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