i dunno. my own level of skill was and still is pretty low in comparison to alot of others. but i did the work to learn what i have learned.
it's a teach man to fish kind of philosophical situation IMO.
but it does depend on the person. not everyone is able to do everything. coding makes my brain explode, which is why i use engines with visual scripting systems. not everyone has the time to learn how to code in assembly and whatnot, so i get that accessability can help ppl enjoy the hobby.
but i still think that accessability mostly comes in the form of tools people can learn to use to do the things they want to do.
this discussion now has absolutely nothing to do with this asset though, so if we wanna continue the discussion we ought to move it to a forum thread.
i kind of totally disagree. there is only so much hand-holding that is actually helpful to people.
oga art as a resource is great (i use it all the time)
game engines that do alot of the work for you are great (i use GDevelop, which qualifies)
but part of learning to make stuff, not just games, is to learn to use your tools. learning to cut a sprite sheet into peices if that is what your engine uses is kind of an essential skill to learn. same goes for assembling loose sprites into a sheet if that is what your engine uses.
for instance, i post alot of music on here. would it be helpful to make sure that all my music is of an equalized volume? yeah. am i gonna do that work for people?
i am the lizard king, i can do anything.
ghosts crowd the young child's fragile eggshell mind.
i love it.
i dunno. my own level of skill was and still is pretty low in comparison to alot of others. but i did the work to learn what i have learned.
it's a teach man to fish kind of philosophical situation IMO.
but it does depend on the person. not everyone is able to do everything. coding makes my brain explode, which is why i use engines with visual scripting systems. not everyone has the time to learn how to code in assembly and whatnot, so i get that accessability can help ppl enjoy the hobby.
but i still think that accessability mostly comes in the form of tools people can learn to use to do the things they want to do.
this discussion now has absolutely nothing to do with this asset though, so if we wanna continue the discussion we ought to move it to a forum thread.
i kind of totally disagree. there is only so much hand-holding that is actually helpful to people.
oga art as a resource is great (i use it all the time)
game engines that do alot of the work for you are great (i use GDevelop, which qualifies)
but part of learning to make stuff, not just games, is to learn to use your tools. learning to cut a sprite sheet into peices if that is what your engine uses is kind of an essential skill to learn. same goes for assembling loose sprites into a sheet if that is what your engine uses.
for instance, i post alot of music on here. would it be helpful to make sure that all my music is of an equalized volume? yeah. am i gonna do that work for people?
nope.
yah i agree with your advice in re unity as well. it is a bloated turd.
but i know people who swear by it, so to each their own.
i have no interest in ansi c and doing the type hardcore coding that you are into, so we all gotta do our own thing i spose
@bzt I am pretty sure evelynchurch is a spambot. this thread is four years old.
this has been happening alot lately.
submit it to oga, tag with "nesfeel" and link here. sound like a plan?
sweet!
woah, that is pretty nice! puts me in mind of one of those light gun shooters for arcades, like lethal enforcers.
nazi terrorists are gonna jump out of the chopper and rob a bank, and only your quarters can save the day!
and lo, the firmament opened, and god did showeth his handiwork!
you are my favorite oga artist, surt.
they are missing the old pizza sauce and coca cola stains :)
takes me back to aladdin's castle.... oh, youth!
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