I definately agree with MedicineStorm. Last several days I have found myself coming back to OGA every few hours wondering "has zwonky posted any cool derivs again?"
i dont think you can cc0 something that is derivative of a cc-by-sa asset. however i don't see anything here that looks like it was actually derived from combat android. maybe you should edit it say "inspired by" combat android.
yeah i might put my hand to simples_pimples and see what I can come up with. i think i am pretty decent with the music side of the art spectrum, but my pixel art skillz are prettty subpar. i did ok with frankensteining grafxkid and surt's works for my oga jam in november though, and your recent work with simple broad purpose tileset inspires me to give it a go.
i'll scratch something up today, we can see how much we are able to expand it betwixt the two of us. it is a really good base for derivatives.
yeah you are definately doing some cool stuff with simple broad-purpose tileset and sprites.
it would be cool to see more cultures represented in this way. why don't you take a look at meso-american, african, mesopotamian, and indigenous australian art styles?
you could proabably keep expanding simples_pimples indefintely. real world mythology inspiration, fantasy, sci-fi, all sorts of stuff out there.
of course you are free to do whatever you want, let your inspiration take you wherever it takes you. im just kinda free-associating ideas based off of the derivatives you have done so far.
this thread is like the poster child for "why people are scared to fiddle with libre software"
when people explain it as "free as in free speech, not free beer" you look at that it's like cool i get it. then you actually start reading the licenses (atleast the "strong copyleft" ones like gpl) and it is overwhelming and quite frankly doesn't feel free at all. it is about limiting me, but limiting me to ensure that others are free to have the same limitations that i have.
i love the concept of libre software and open content. i really do. but when you get into the muck with it, it's so confusing and requires one to invest significant time in understanding legalese that could be spent actually making some shit. that's why i decided all my art would be cc0 cuz it's the easiest to understand and most useful for the end user, and all my code would be expat/mit cuz it's the easiest to understand and most useful for the end user. the tradeoff is that what i put out there is as free as can be, but the license does not ensure that it stays free. i am ok with that.
of course nothing i just said helps anyone understand how to properly distribute gpl flare game engine and proprietary flare assets. sorry to derail the information train, just thought i would butt in with some totally not useful sidebar discussion.
EDIT:
@WithinAmnesia if you had an informal discussion with Clint Bellanger and he said "go ahead and do that" I don't think that is quite the same as having him "alt-license" his code to you under a proprietary license. But as bzt said, yes the originator of any work is free to license that work in whatever way they choose. So if Clint Bellanger created the Flare code, he owns the Flare code that he made. He distributed under gpl, so the code that was distributed under gpl. My understanding is that he can still take his code and "alt-license" it to others under proprietary license (or sell ownership entirely as bzt alluded to earlier.) But I don't think he would have the right to take the gpl'ed code that has been modified by Flare community and re license it. But i honestly know nothing about flare or it's dev history, and who actually wrote the code or any of that stuff.
My point is that you might wanna have a more thorough discussion with Clint Bellanger as to what he meant, and what rights have you been granted. I don't think quoting what appears to be an informal half paragraph from a private email is enough to justify that you have "non-gpl" rights to use his gpl code.
EZGif is best online solution IMO. They have a nice spritesheet cutter too.
I am sure there are plenty of downloadable softwares as well, I just prefer to use EZGif.
friggin adorable
I definately agree with MedicineStorm. Last several days I have found myself coming back to OGA every few hours wondering "has zwonky posted any cool derivs again?"
i dont think you can cc0 something that is derivative of a cc-by-sa asset. however i don't see anything here that looks like it was actually derived from combat android. maybe you should edit it say "inspired by" combat android.
looks cool tho
yeah i might put my hand to simples_pimples and see what I can come up with. i think i am pretty decent with the music side of the art spectrum, but my pixel art skillz are prettty subpar. i did ok with frankensteining grafxkid and surt's works for my oga jam in november though, and your recent work with simple broad purpose tileset inspires me to give it a go.
i'll scratch something up today, we can see how much we are able to expand it betwixt the two of us. it is a really good base for derivatives.
yeah you are definately doing some cool stuff with simple broad-purpose tileset and sprites.
it would be cool to see more cultures represented in this way. why don't you take a look at meso-american, african, mesopotamian, and indigenous australian art styles?
you could proabably keep expanding simples_pimples indefintely. real world mythology inspiration, fantasy, sci-fi, all sorts of stuff out there.
of course you are free to do whatever you want, let your inspiration take you wherever it takes you. im just kinda free-associating ideas based off of the derivatives you have done so far.
good work though, keep it up!
did you use nearest neighbor? it looks antialiased to my untrained eye.
this thread is like the poster child for "why people are scared to fiddle with libre software"
when people explain it as "free as in free speech, not free beer" you look at that it's like cool i get it. then you actually start reading the licenses (atleast the "strong copyleft" ones like gpl) and it is overwhelming and quite frankly doesn't feel free at all. it is about limiting me, but limiting me to ensure that others are free to have the same limitations that i have.
i love the concept of libre software and open content. i really do. but when you get into the muck with it, it's so confusing and requires one to invest significant time in understanding legalese that could be spent actually making some shit. that's why i decided all my art would be cc0 cuz it's the easiest to understand and most useful for the end user, and all my code would be expat/mit cuz it's the easiest to understand and most useful for the end user. the tradeoff is that what i put out there is as free as can be, but the license does not ensure that it stays free. i am ok with that.
of course nothing i just said helps anyone understand how to properly distribute gpl flare game engine and proprietary flare assets. sorry to derail the information train, just thought i would butt in with some totally not useful sidebar discussion.
EDIT:
@WithinAmnesia if you had an informal discussion with Clint Bellanger and he said "go ahead and do that" I don't think that is quite the same as having him "alt-license" his code to you under a proprietary license. But as bzt said, yes the originator of any work is free to license that work in whatever way they choose. So if Clint Bellanger created the Flare code, he owns the Flare code that he made. He distributed under gpl, so the code that was distributed under gpl. My understanding is that he can still take his code and "alt-license" it to others under proprietary license (or sell ownership entirely as bzt alluded to earlier.) But I don't think he would have the right to take the gpl'ed code that has been modified by Flare community and re license it. But i honestly know nothing about flare or it's dev history, and who actually wrote the code or any of that stuff.
My point is that you might wanna have a more thorough discussion with Clint Bellanger as to what he meant, and what rights have you been granted. I don't think quoting what appears to be an informal half paragraph from a private email is enough to justify that you have "non-gpl" rights to use his gpl code.
oh and https://snyk.io/learn/open-source-licenses/ is another nice link for foss licenses that are out there.
that's just my two cents, minus inflation.
I really like how you are bringing new life to old submissions with your derivatives.
Keep it up!
PS
You also might wanna check out surt's CC0 scraps for stuff to make derivatives of. It's a friggin' goldmine.
oh yeah i cancelled it and all the other jams i was doing. sorry.
i left itch.io in protest of all the disgusting pornographic games and itch.io's woefully inadequate content blocking and moderation system.
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