Yeah, I think every electronic musician has fantasised about making music like this for a game, unfortunately I don't know that game devs have the same fantasy .
Yeah, I tried to at least pitch shift or effect every sound in some way, to avoid that problem, if it even is one. A couple may be stock standard though.
the black and white thing seems pretty limiting, I know you want to get it on as many printers as possible, but most people have access to a colour printer these days, and I just cant imagine being as inspired by black and white printed out paper as colourful cards.
wow, while this certainly sounds like a great idea, from an artists perspective I find it massively daunting. I make textures and models, sometimes I turn them into tilesets, but if I had to learn a whole new metadata language to do so, I'd be much less likely to make any at all. If this gets implemented, it better be easy for artists to understand and implemet, the idea of tagging in tiled seems good, but it still seems like a waste of my time, what would you prefer me to spend my tile on, applying massive metadata tags to existing art, or creating new art? One sounds fun, the other, not so much.
It seems to me, as it so often does when working with FOSS games, that there needs to be a whole bunch of volunteers, who don't have artistic or programming skills but still want to help make games, that can be given these inbetweeny tasks. I really think a central job board type site, that lets programmers, artists and volunteers get together would be a major boon to the FOSS community.
Yeah, I think every electronic musician has fantasised about making music like this for a game, unfortunately I don't know that game devs have the same fantasy .
Yeah, I tried to at least pitch shift or effect every sound in some way, to avoid that problem, if it even is one. A couple may be stock standard though.
edit: the LMMS licencing page is here: http://lmms.sourceforge.net/wiki/index.php/License
I've updated the preview to be all the sounds
I really wanted to help you out, so I had a look through your requests and I made you some spell sounds :)
http://opengameart.org/content/spell-sounds-starter-pack
If there are any specific sounds you need, let me know :)
I think this is great, I hope it gets added as an optional control scheme :)
the black and white thing seems pretty limiting, I know you want to get it on as many printers as possible, but most people have access to a colour printer these days, and I just cant imagine being as inspired by black and white printed out paper as colourful cards.
wow, while this certainly sounds like a great idea, from an artists perspective I find it massively daunting. I make textures and models, sometimes I turn them into tilesets, but if I had to learn a whole new metadata language to do so, I'd be much less likely to make any at all. If this gets implemented, it better be easy for artists to understand and implemet, the idea of tagging in tiled seems good, but it still seems like a waste of my time, what would you prefer me to spend my tile on, applying massive metadata tags to existing art, or creating new art? One sounds fun, the other, not so much.
It seems to me, as it so often does when working with FOSS games, that there needs to be a whole bunch of volunteers, who don't have artistic or programming skills but still want to help make games, that can be given these inbetweeny tasks. I really think a central job board type site, that lets programmers, artists and volunteers get together would be a major boon to the FOSS community.
no linux love!
Would it be ok if the sounds were in a different language?
here is a brief intro to dungeonhack
http://dungeonhack.sourceforge.net/DungeonHack:About
Here is their music and sound design information: http://dungeonhack.sourceforge.net/Art_Design#Sonic
they have a few tracks already to give you a feel for it.
here is the team make up, which shows the role of soundmaster is currently available:
http://dungeonhack.sourceforge.net/forums/viewtopic.php?f=4&t=533
and here is the forum to sign up and ask questions:
http://dungeonhack.sourceforge.net/forums/viewforum.php?f=4&sid=09d0d584...
And you might want to check out #dhackers on freenode
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