I agree with anon about crysis, it definately sold well, there is a sequel, and that is generally a pretty good iindication that it did well enough to justify doing again.
As for combat, there are plenty of great games that don't have combat, puzzle games for instance, and I think there is certainly room for more of them. The main restriction on those kinds of freeform exploration games has been the amount of work required to create all that content, however as procedural content generation becomes more widely available I expect we will see more games where just exploring is a large part of the fun
Sorry Nander the project files no longer exist, or I would have remixed it myself before uploading. I've moved ten times since then and gone through at least as many computers, I feel lucky to have I kept a copy of the song around at all.
I had a look at morgue art, I get the impression that if the image is modified its basically a free for all, so we couldn't use the raw source images in a game, but we could use a texture from there if it had been cropped and made tileable. they only seem to care about redistributing the work as is on a "stand alone basis". Sound right to you qubodup?
I just uploaded a track to get things rolling, I hope you guys like it :) Even if it doesn't win, I figure it'll serve as inspiration for the other people working on it and be a cool resource for game developers to use :)
Hey, im just wondering if the source images from which those cg backgrounds were created are available?
So give us the pitch!
Whats the idea?
tkod, I think a lot of your concerns may well be allieviated with the judging/grading system to be implemented in OGA 2.0
I agree with anon about crysis, it definately sold well, there is a sequel, and that is generally a pretty good iindication that it did well enough to justify doing again.
As for combat, there are plenty of great games that don't have combat, puzzle games for instance, and I think there is certainly room for more of them. The main restriction on those kinds of freeform exploration games has been the amount of work required to create all that content, however as procedural content generation becomes more widely available I expect we will see more games where just exploring is a large part of the fun
Thanks guys, I'll add this to my todio list then, thanks for the insight :)
Nice :) My only artistic suggestion would be to add beveled edges to give some more depth, but it certainly looks like a good starter set :)
Sorry Nander the project files no longer exist, or I would have remixed it myself before uploading. I've moved ten times since then and gone through at least as many computers, I feel lucky to have I kept a copy of the song around at all.
A similar sentiment to Anonymous's was expressed over at Wattm when I posted this: http://www.reddit.com/r/WeAreTheMusicMakers/comments/fm6qo/the_battle_fo...
I had a look at morgue art, I get the impression that if the image is modified its basically a free for all, so we couldn't use the raw source images in a game, but we could use a texture from there if it had been cropped and made tileable. they only seem to care about redistributing the work as is on a "stand alone basis". Sound right to you qubodup?
I just uploaded a track to get things rolling, I hope you guys like it :) Even if it doesn't win, I figure it'll serve as inspiration for the other people working on it and be a cool resource for game developers to use :)
http://opengameart.org/content/swampy-atmospheric-ambient-noise
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