I agree with anon about crysis, it definately sold well, there is a sequel, and that is generally a pretty good iindication that it did well enough to justify doing again.
As for combat, there are plenty of great games that don't have combat, puzzle games for instance, and I think there is certainly room for more of them. The main restriction on those kinds of freeform exploration games has been the amount of work required to create all that content, however as procedural content generation becomes more widely available I expect we will see more games where just exploring is a large part of the fun
Sorry Nander the project files no longer exist, or I would have remixed it myself before uploading. I've moved ten times since then and gone through at least as many computers, I feel lucky to have I kept a copy of the song around at all.
I had a look at morgue art, I get the impression that if the image is modified its basically a free for all, so we couldn't use the raw source images in a game, but we could use a texture from there if it had been cropped and made tileable. they only seem to care about redistributing the work as is on a "stand alone basis". Sound right to you qubodup?
I just uploaded a track to get things rolling, I hope you guys like it :) Even if it doesn't win, I figure it'll serve as inspiration for the other people working on it and be a cool resource for game developers to use :)
I've played allmost all the games mentioned so far, I'd say Wesnoth can be loads of fun, however it can be rather counter intuitive at times, and modding it is a pita, after working on a new race for it I got totally turned off pixel art. I think it would work really well on a touchscreen though and I've been waiting for it to get ported to android, I know I would play it constantly if it ever makes it across. From a user perspective I'd say it needs more unit and environment animations, but having tried my hand at making some, I can definately see why its lacking in that area.
Glest has potential, but it feels quite ponderous and clunky, I suspect some of it is UI, but some of it seems to be design choices around build order, build times and responsiveness. Still, I hope to see more progress on it as time goes by.
Warsow/Nexuiz/Alien Arena/Tremulous/Saurbrauten all seem to be the same game to me, unreal tornament. Its like the FPS genre moved on to greater realism and intergration of rpg elements but all the FOSS shooters stuck with the old hyperfast twitchy-jumpy multicoloured fragfests. While the engines are an awesome achievement, it would take some serious changes to gameplay for me to be won over by any of these shooters. I like the look of CubeCreate, but having seen what that community did with Javascript, sadly I can't imagine the lua version will amount to much more than a series of casual minigames.
On the rpg front, there seem to be a billion and one 2D or isometric games, however, while I can sometimes get into a retro mood, for real immersion 2D just doesn't do it for me anymore and I can never manage more than an hour or two on any of these. I did my time on nethack clones, and I know it seems shallow to say this, but until one of them has a decent UI and some 3D graphics, I've had my fill of that genre too.
There are of course the mmorpgs, the likes of ryzhome and planeshift, however they all seem to be stuck in a timewarp, clinging to horrid gameplay mechanics and aging graphics like a badge of honour. Again I hate to be a graphics whore, but the textures need updating and the animations are jagged and weak, and in the case of Planeshift in particular the world seems abandoned, empty and lifeless. I wanted so much to like planeshift, heavily roleplay oriented and a unique world idea, but instead I found myself alone in a blocky world hunting rats with a blunt knife and no idea why. Any game that does that to me gets dumped.
I'm quite liking UFO:AI, which is why I've been doing some texture work for them, but it still needs a lot of work before I would seriously recomend it. I really hope to see a necromunda mod come out of it someday, however, once the storyline mode is complete and a few bugs get ironed out, I think it will be a really solid game, even if it does suck resources like nobodies business on Linux.
I am really looking forward to the Arx Fatalis port since it was open sourced, and freespace has made wonderful progress since being open sourced too, so has 0a.d but it is a bit sad that the best FOSS games around seem to be all ports of ex commercial games.
Personally I am still waiting for a FOSS version of something like morrowind or fallout 3, however It seems like I'll be waiting forever since no one seems to be working on anything like that.
So give us the pitch!
Whats the idea?
tkod, I think a lot of your concerns may well be allieviated with the judging/grading system to be implemented in OGA 2.0
I agree with anon about crysis, it definately sold well, there is a sequel, and that is generally a pretty good iindication that it did well enough to justify doing again.
As for combat, there are plenty of great games that don't have combat, puzzle games for instance, and I think there is certainly room for more of them. The main restriction on those kinds of freeform exploration games has been the amount of work required to create all that content, however as procedural content generation becomes more widely available I expect we will see more games where just exploring is a large part of the fun
Thanks guys, I'll add this to my todio list then, thanks for the insight :)
Nice :) My only artistic suggestion would be to add beveled edges to give some more depth, but it certainly looks like a good starter set :)
Sorry Nander the project files no longer exist, or I would have remixed it myself before uploading. I've moved ten times since then and gone through at least as many computers, I feel lucky to have I kept a copy of the song around at all.
A similar sentiment to Anonymous's was expressed over at Wattm when I posted this: http://www.reddit.com/r/WeAreTheMusicMakers/comments/fm6qo/the_battle_fo...
I had a look at morgue art, I get the impression that if the image is modified its basically a free for all, so we couldn't use the raw source images in a game, but we could use a texture from there if it had been cropped and made tileable. they only seem to care about redistributing the work as is on a "stand alone basis". Sound right to you qubodup?
I just uploaded a track to get things rolling, I hope you guys like it :) Even if it doesn't win, I figure it'll serve as inspiration for the other people working on it and be a cool resource for game developers to use :)
http://opengameart.org/content/swampy-atmospheric-ambient-noise
I've played allmost all the games mentioned so far, I'd say Wesnoth can be loads of fun, however it can be rather counter intuitive at times, and modding it is a pita, after working on a new race for it I got totally turned off pixel art. I think it would work really well on a touchscreen though and I've been waiting for it to get ported to android, I know I would play it constantly if it ever makes it across. From a user perspective I'd say it needs more unit and environment animations, but having tried my hand at making some, I can definately see why its lacking in that area.
Glest has potential, but it feels quite ponderous and clunky, I suspect some of it is UI, but some of it seems to be design choices around build order, build times and responsiveness. Still, I hope to see more progress on it as time goes by.
Warsow/Nexuiz/Alien Arena/Tremulous/Saurbrauten all seem to be the same game to me, unreal tornament. Its like the FPS genre moved on to greater realism and intergration of rpg elements but all the FOSS shooters stuck with the old hyperfast twitchy-jumpy multicoloured fragfests. While the engines are an awesome achievement, it would take some serious changes to gameplay for me to be won over by any of these shooters. I like the look of CubeCreate, but having seen what that community did with Javascript, sadly I can't imagine the lua version will amount to much more than a series of casual minigames.
On the rpg front, there seem to be a billion and one 2D or isometric games, however, while I can sometimes get into a retro mood, for real immersion 2D just doesn't do it for me anymore and I can never manage more than an hour or two on any of these. I did my time on nethack clones, and I know it seems shallow to say this, but until one of them has a decent UI and some 3D graphics, I've had my fill of that genre too.
There are of course the mmorpgs, the likes of ryzhome and planeshift, however they all seem to be stuck in a timewarp, clinging to horrid gameplay mechanics and aging graphics like a badge of honour. Again I hate to be a graphics whore, but the textures need updating and the animations are jagged and weak, and in the case of Planeshift in particular the world seems abandoned, empty and lifeless. I wanted so much to like planeshift, heavily roleplay oriented and a unique world idea, but instead I found myself alone in a blocky world hunting rats with a blunt knife and no idea why. Any game that does that to me gets dumped.
I'm quite liking UFO:AI, which is why I've been doing some texture work for them, but it still needs a lot of work before I would seriously recomend it. I really hope to see a necromunda mod come out of it someday, however, once the storyline mode is complete and a few bugs get ironed out, I think it will be a really solid game, even if it does suck resources like nobodies business on Linux.
I am really looking forward to the Arx Fatalis port since it was open sourced, and freespace has made wonderful progress since being open sourced too, so has 0a.d but it is a bit sad that the best FOSS games around seem to be all ports of ex commercial games.
Personally I am still waiting for a FOSS version of something like morrowind or fallout 3, however It seems like I'll be waiting forever since no one seems to be working on anything like that.
Pages