> One or more track meshes. These have to be modelled around a road mesh which is procedurally generated by the simulator.
Could you please expound upon this a little as I am unsure where to start, so you have a road mesh which is created randomly at run time, so what you are looking for are the bits and pieces that go around the outside of the track, such as barriers, grandstands and trees? Rather than actual road sections and things like chicanes?
lol thanks pfunked, nowhere near as good as yours though.
I just had a thought, if I chucked an ice texture over this, maybe you could use it as an ice cave in FLARE, seeing as its quite different from your cave set, it wouldn't be just a straight retexture. And all the pointy bits, that are the result of digging in opendungeons, could quite easily be ice stalactites is flare.
I like the idea of picking a tempo, say 100bpm, and then writing all your music at that tempo. then all the major characters and places can have their own theme song which intergrates with the all the other parts. All you have to do is make them in the same key, say F#, and they will all pretty much just work together. you could have all the music in one area in one key, say a dungeon in Bm then when you go into a city all the music is in C. As things change in game you could alter the global tempo, raising the players heartbeat. It would really not be that hard for a musician to do, and it would be an awesome game experience.
Oh right, the texture, i new i was forgetting something when i uploaded this at 2am last night :P
The texture is based off an image i found on burningwell.org titled crete983 by Georges Grondin, I had already made it into a 1024x1024 tileable texture and normal map for a texture pack im working on for OGA, so it was just a matter of applying it to to the objects, baking the textures and normals then reapplying the baked textures.
I could do a tutorial on the whole process if there is interest.
adrix89 Perhaps, however since its a packed .blend file, it is a 3D model, even if anyone could make the cube itself.
> One or more track meshes. These have to be modelled around a road mesh which is procedurally generated by the simulator.
Could you please expound upon this a little as I am unsure where to start, so you have a road mesh which is created randomly at run time, so what you are looking for are the bits and pieces that go around the outside of the track, such as barriers, grandstands and trees? Rather than actual road sections and things like chicanes?
lol thanks pfunked, nowhere near as good as yours though.
I just had a thought, if I chucked an ice texture over this, maybe you could use it as an ice cave in FLARE, seeing as its quite different from your cave set, it wouldn't be just a straight retexture. And all the pointy bits, that are the result of digging in opendungeons, could quite easily be ice stalactites is flare.
*shrugs* just a thought.
aw yeah, now here is a challenge i can get behind!
Thanks for the post mate, it was nice that you thought of us.
Personally, its not open source so I wont be helping out, and it doesn't run on linux so I'd have a hard time helping out if I wanted to.
Good luck!
Well I just submitted a draft to the DungeonHack forums for a generative music system
http://dungeonhack.sourceforge.net/forums/viewtopic.php?f=4&t=1035
They are trying to make as much of their game dynamically generated as possible, so it'll be interesting to see where this goes.
If you guys would like to submit music for such a system, or have any ideas for improving it, I'd love to hear it :)
I like the idea of picking a tempo, say 100bpm, and then writing all your music at that tempo. then all the major characters and places can have their own theme song which intergrates with the all the other parts. All you have to do is make them in the same key, say F#, and they will all pretty much just work together. you could have all the music in one area in one key, say a dungeon in Bm then when you go into a city all the music is in C. As things change in game you could alter the global tempo, raising the players heartbeat. It would really not be that hard for a musician to do, and it would be an awesome game experience.
I've added a pack with the textures and normal maps, let me know if you're still having problems :)
Oh right, the texture, i new i was forgetting something when i uploaded this at 2am last night :P
The texture is based off an image i found on burningwell.org titled crete983 by Georges Grondin, I had already made it into a 1024x1024 tileable texture and normal map for a texture pack im working on for OGA, so it was just a matter of applying it to to the objects, baking the textures and normals then reapplying the baked textures.
I could do a tutorial on the whole process if there is interest.
That list would be great, particularly if you outlined some assets which might be helpful in making tilesets.
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