Spell Sounds Starter Pack
- 3D Quake Mod
- AncientBeast
- Card Game
- Castle Game Engine Demos
- D-RPG (Art/Music Assets)
- Dark Sci-fi Sound Effects
- Elemental Verbs Tower Defense
- feb game
- For Class
- game music
- GRIMOIRE 2
- Legend of Rathnor Parts
- Lost Mages Assets
- lpc Sounds
- Magic Sounds
- MTGNexus Project
- Music and Sound
- Music and soundfx for a 3d action rpg
- Music/Sound Effects
- MySFX
- Non-Commercial - Sound
- Off The Shelf
- Olive Branches
- OpenGameArt Jam resources
- Pumpkin Patch
- SFX
- Used in Valyria tear
This Pack is intended to be a generic spell sounds starter pack, it should have most everything you need to get your spells sounding the part right away!
It contains:
3 Blessing Spell Sounds
2 Cheering (for level up and/or achievements)
1 confusion spell
5 curse spells
1 disenchant spell
2 enchant spells
1 entrance spell (perhaps for a dramatic boss entry)
5 explosions
flamethrower spell
forcepulse
force push
2 freeze spells
1 healing spell
1 insect/poison spell
3 interlude sounds (for waiting)
1 magic drop sound
1 magic erase sound
2 magic failure sounds
1 magic shield sound
1 moving sound (i imagine a boss teleporting around with this)
1 pestilence sound (also an upset crowd sound)
1 sand/snake spell
2 shot spells
1 spring/rebound spell
1 steam spell
1 teleport spell
1 transmission sound
3 warp sounds (also useful for teleport)
1 water spell sound
2 wind spell sounds
22 assorted zap type spell sounds
of course these titles are just suggestions, you might find completely different uses for them. It just helped to sort them during creation.
All of these sounds were created in Linux MultiMedia Studio and Audactity on Ubuntu 10.10
Comments
Okay so what is the preview suppose to be?
I've updated the preview to be all the sounds
Good deal, I was making sure before I started editing it for myself.
I just downloaded them but most of them wouldn't play. Only the zaps seemed to work.
Edit: nevermind, this seems to be a problem with my computer.
It seems that the sounds in this have the wrong extension.. they have the ogg extension but they are actually wav files. I have to rename them to get them to play in WMP, and their sizes are much larger than I would expect for ogg vorbis files that are this short.
I used many of these sounds in my project The Endless Dungeons. Thank you! https://sourceforge.net/projects/endlessdungeons/
This is great will be using some of the spell sfx for my upcoming iOS game Adventure To Fate. www.AdventureToFate.com
(you will be listed in credits)
Thanks! Preview sounds great. Gonna use in my under-contruction android game.
I used this asset in my android game Doodle Wizards, very useful.
https://play.google.com/store/apps/details?id=com.touchhutllc.doodlewizards
Great sound effects, I used them in WorldGrower and I credited you for these sound effects.
Nice sounds! I'm using it in my game, ok? http://gamejolt.com/games/the-journey/195229
One question, can I make a profit using these sounds? With ads on the site?
I still do not understand the GPL licenses
Great set.
Very nice, thank you!
Hello, I used your assets in my game. You can play it here http://hellwalker-games.com/
Very Cool! Nice work.
Greetings! I just wished to inform you I'm using this sound effect in a game I'm developing (it's still in an early prototype state).
https://noirphantom89.itch.io/jewel-soul-prototype-001
Thank you so much for allowing us to use your works, please keep up the good work! ^w^
Hello! could you specify how i should attribute these sounds with a game? what does "share alike" really mean?
@crizp: see this example for how to credit. https://opengameart.org/content/faq#q-how-to-credit
"Share Alike" means if you take these sounds and change or adapt them into new sounds, the new sounds must also be under the same license. You are sharing your adaptations in the same way the original sounds were shared. aka sharing alike. Let me know if you have additional questions. :)
do i have to upload the sounds somewhere after modifying and using them or just let people freely data mine my game and use that specific sound i made? (:
If you never distribute the files in your game or project, then you don't have to make them available. If you distribute the sounds in your game, they must be publicly available to people in some fashion.
Assuming you'll be distributing them in some fasion, the files have to be easily available* to people and it must be clear what license the files are under, and they should be accessible without people paying for them. That doesn't mean you can't charge money for your game, the files can be packaged with a commercial game, but these files must also be available in some other fasion as well. One that doesn't involve a paywall.
*"easily available" means you can't just say "you can use the files if you can find a way to extract them from my compiled unity package. Good luck, suckers!" You should list them in the credits, and also indicate a simple way for people to access them so people can get them without using special extraction tools. If you can't distribute the files as plain ol' files within a freely available game, then you'll need to make them available in some other way. For example, if you sell your game on itch.io or steam, make an additional asset pack download:
One obvious alternative to all this is sharing them on OGA, but if the changes you make to the original file are trivial, we consider it effectively the same asset that is already present on OGA and we ask that you do not upload duplicates. What sort of alterations are you thinking of? It may help me understand how to simplify the requirements you'll need to adhere to.
Thanks for sharing this. I used it in my game. Visit my profile page for a link to it.