Side note, and I don't know if this affects your point of view:
You don't have to visit a vendor to sell items. Any carried item can be scrapped for gold wherever you are if you CTRL+click it. It's the same price a vendor would give you.
The way I play Flare now is that I pick up all loot until I get something that might be an upgrade. I open my inventory and compare it to what I'm wearing. If it's no good I CTRL+click it, along with every other garbage item I picked up. Meanwhile because the game is no longer paused, my health and mana are regenerating.
The ability to sell directly from the Inventory, and the ability to sell to vendors at all, could both be settings.
At first I wanted to implement a primitive tile-based light system like Diablo 1 had. That's easy code-wise, except that I don't have a function in SDL to blit a given sprite darker. It's possible I can find an advanced blit addon for SDL that can help here.
To do high-quality lighting requires some 3D data, even if using pre-rendered 2D sprites. Example, it would help to have a very rough outline of objects and do some sort of raycasting to separate light and shadow.
Probably there are good articles out there about efficient ways to implement this. I'm in favor of trying it.
I will probably do heavy promotion once I get to v0.14. By then it will have all the crude features needed to create a game. At my current pace, v0.14 will happen sometime this Summer. Also, v0.14 might be when the project goes from Alpha to Beta.
I can barely keep up with the tiny trickle of feedback that I'm currently getting. After work, other side projects, girlfriend, reading Reddit, and answering Flare questions I'm left with about 6.5 minutes each week to code for Flare ;)
Choosing a good texture is tough. It's hard to tell how much you'll like a tileset until you see it in action. You can use Tiled to make a quick test map.
Side note, and I don't know if this affects your point of view:
You don't have to visit a vendor to sell items. Any carried item can be scrapped for gold wherever you are if you CTRL+click it. It's the same price a vendor would give you.
The way I play Flare now is that I pick up all loot until I get something that might be an upgrade. I open my inventory and compare it to what I'm wearing. If it's no good I CTRL+click it, along with every other garbage item I picked up. Meanwhile because the game is no longer paused, my health and mana are regenerating.
The ability to sell directly from the Inventory, and the ability to sell to vendors at all, could both be settings.
begolf00, right now the way to test would be to compile from source.
What Operating System are you on? Maybe I can put up a test package.
Used as a merchant in Flare. http://opengameart.org/content/wandering-vendor-npc
I think about this often!
At first I wanted to implement a primitive tile-based light system like Diablo 1 had. That's easy code-wise, except that I don't have a function in SDL to blit a given sprite darker. It's possible I can find an advanced blit addon for SDL that can help here.
To do high-quality lighting requires some 3D data, even if using pre-rendered 2D sprites. Example, it would help to have a very rough outline of objects and do some sort of raycasting to separate light and shadow.
Probably there are good articles out there about efficient ways to implement this. I'm in favor of trying it.
I should suggest a different right-hand+staff position that is less phallic
Flare uses mouse aiming. Make sure you're pointing where you want the missile to go!
Put your missile powers in the M1 (left mouse button) or M2 (right mouse button) slots to make it easy to aim + shoot.
http://clintbellanger.net/rpg/todo.php
I will probably do heavy promotion once I get to v0.14. By then it will have all the crude features needed to create a game. At my current pace, v0.14 will happen sometime this Summer. Also, v0.14 might be when the project goes from Alpha to Beta.
I can barely keep up with the tiny trickle of feedback that I'm currently getting. After work, other side projects, girlfriend, reading Reddit, and answering Flare questions I'm left with about 6.5 minutes each week to code for Flare ;)
A nice start! Glad my tutorial is helpful.
Choosing a good texture is tough. It's hard to tell how much you'll like a tileset until you see it in action. You can use Tiled to make a quick test map.
Thanks. Fixed: r251
Note, for these kind of code issues, feel free to submit the issue directly to the Google Code issue tracker:
https://code.google.com/p/flare-engine/issues/list
michal, thanks! Wide-scale promotion of Flare is only a few months away.
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