Zombie Sprites
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Friday, January 8, 2010 - 00:18
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Zombie!
128x128 tiles. 8 direction, 36 frames per direction.
- Stance (4 frames)
- Lurch (8 frames)
- Slam (4 frames)
- Bite (4 frames)
- Block (2 frames)
- Hit and Die (6 frames)
- Critical Death (8 frames)
Blender file posted here: http://opengameart.org/content/zombie-0
I use a custom Python script to render the animation in 8 directions. Then I use this ImageMagick command to combine them:
montage *.png -background "transparent" -geometry 128x128 -tile 36x8 zombie.png
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Comments
bart pointed this out. Perfect sound effect source for the head explosion: http://opengameart.org/content/2-wooden-squish-splatter-sequences
If I ever put zombies in my game, I would most likely use these. They're pretty freakin' nifty. Good job pfunked.
This is great. I can't wait to play OSARE.
I was playing osare again today and I just wanted to say. While paying close attention to zombie killing, you did a very good job with these animations.
Interesting fact: This is the #1 google result for "zombie sprites". :)
Added top-down rendering
Does anyone know of a sprite creator that does decent work for free? If you do, please a email address so I may contact them.
Not saying yours aren't good, I didn't see them when I posted that. O_o
This image is used in Digital Wizard's Lab framework Huge Isometric Maze demo: http://code.google.com/p/dwlab/downloads/detail?name=HugeIsoMaze 2.0.zip
Really apreciate this kind of work ;) I've I get it running somewhere I'll tell you!
Used on our easter egg!
http://www.yellowpages.com/deals?q=Braaains
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