I like your project concept and wish i can play it soon, also, i think you can benefit a lot from the assest of "Ufo: alien invasion" which is open source and ready to use (just calling your attention on that).
Then you make me really jealous, im currently trying to learn drawing, never had an interest on it until recently, no idea where to start and the like...(the usual); so i know how difficult is to do something like what you post from time to time, and you are even "untrained" in art to boot, Kudos to you.
Also, there is a technic that allows you to turn any 3d model into pixels look, you could turn any 3d models into what you need like that, i remember the process is described somewhere in blendswap
Thats a nice idea, but what traps do you propose? i can only think of spike trap...
I like your project concept and wish i can play it soon, also, i think you can benefit a lot from the assest of "Ufo: alien invasion" which is open source and ready to use (just calling your attention on that).
It seems pretty interesting, could you upload a pic of the result?
Then you make me really jealous, im currently trying to learn drawing, never had an interest on it until recently, no idea where to start and the like...(the usual); so i know how difficult is to do something like what you post from time to time, and you are even "untrained" in art to boot, Kudos to you.
The picture link is missing
Surt, im wondering, do you have any arts education?
More like someone has been playing with tourettes and irritable bowels affected heroes
Have a look at his:
http://opengameart.org/content/lpc-skorpios-scifi-sprite-pack
Maybe its the "Liberated Pixel Cup"?
Actually, i have textures you could use,
http://opengameart.org/users/danimal?page=1
Also, there is a technic that allows you to turn any 3d model into pixels look, you could turn any 3d models into what you need like that, i remember the process is described somewhere in blendswap
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