Also, there is a technic that allows you to turn any 3d model into pixels look, you could turn any 3d models into what you need like that, i remember the process is described somewhere in blendswap
Hello, its better if you show an actual screenshot of your game, no matter how it looks, people are very wary of working for something of unknown status.
im never gonna say anything bad about something free, especially when it looks that good, but 30€ for the pipe set is too much even if they want to raise some funds.
I think egg sacks should be endless generators, but bodies should just produce them once (a lot of them bursting out at once) just by getting near them, this could cause some potentialy good moments.
Just imaginate, the character enters one room, the door closes behind you, and you have to walk to pick up a ritual dagger from an altar in the middle of the room, and just when you do it all corpses burst out at the same time (you are fucked up baby) kill or die to get out of the room.
If you dont make the wrapped corpses an enemy but a decoration (so players dont see a hp bar while hovering it with the mouse), you can script them so not all of them burst, so the player is totally uncertain which of them is "charged" or not. It would even be possible to create an enemy "parasited human", some kind of walking eggsack that hints at having been human and spawns constantly bugs at you.
Rubberduck i still have planned a few other props to be used on this, ill contact you once they are done since im no good at turning them isometric. Basically its a dude wrapped in spidersilk (standing, on the ground and chest busted - expect terror poses), on that note, Clint, can we make a wink to alien and have trapped guys have bugs burst out from them?
Actually, i have textures you could use,
http://opengameart.org/users/danimal?page=1
Also, there is a technic that allows you to turn any 3d model into pixels look, you could turn any 3d models into what you need like that, i remember the process is described somewhere in blendswap
Hello, its better if you show an actual screenshot of your game, no matter how it looks, people are very wary of working for something of unknown status.
You should darken the inside of the mouth, so it is not the same colour as the skin
im never gonna say anything bad about something free, especially when it looks that good, but 30€ for the pipe set is too much even if they want to raise some funds.
Do you have any pic of what you have done? nothing motivates more possible artists than that.
Beautiful set
It looks quite good, perhaps you used too many polys but good work anyways.
Im bumping this post (it deserves it), and i wonder, is there a key for gnomoria inside all of those bundles?
I think egg sacks should be endless generators, but bodies should just produce them once (a lot of them bursting out at once) just by getting near them, this could cause some potentialy good moments.
Just imaginate, the character enters one room, the door closes behind you, and you have to walk to pick up a ritual dagger from an altar in the middle of the room, and just when you do it all corpses burst out at the same time (you are fucked up baby) kill or die to get out of the room.
If you dont make the wrapped corpses an enemy but a decoration (so players dont see a hp bar while hovering it with the mouse), you can script them so not all of them burst, so the player is totally uncertain which of them is "charged" or not. It would even be possible to create an enemy "parasited human", some kind of walking eggsack that hints at having been human and spawns constantly bugs at you.
Rubberduck i still have planned a few other props to be used on this, ill contact you once they are done since im no good at turning them isometric. Basically its a dude wrapped in spidersilk (standing, on the ground and chest busted - expect terror poses), on that note, Clint, can we make a wink to alien and have trapped guys have bugs burst out from them?
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