My god, i dont know how you can work with the new blender... The solution is easy, go to "Scene" button (looks like an old camera, lower left) , select model mesh (not bones) and go to shading menu, and check shadows
VirtualFall just give a sample of something close to what you want, or use infiniminer assets, since i believe they are open sourced, also minecraft assest have become popular lately in "blendswap", by just giving such a vague description you are just becoming a joke target for the most trollish users.
Thanks ryan.dansie! Im quite happy to see it get used, the animations that use the farm tools are into the last part of the time graph, also if you just want the tools, all of them are stored on the 2nd and 3rd layer and swapped to the first layer depending on need:
I can also change the walking animation to look better, i was learning a lot of things at the time and recived many critics about it, i want to do a mk2 version soon when i have free time, but making it look better is no big deal (just giving movement to the arms). Just one but, i think the head gets cuts on one of the death animations?
Also, just changing its hair and clothes colour can get you a legion of different peasants should you need them.
Hi guys, thanks for the fasty reply, those icons are an amazing resource.
- Melior the hawk is spot on on what i wanted, scorpion is good but i dont like the "trafic sign" behind, could you change it to something more aggresive?; also, could you use the other wolf head and put behing some kind of pointy mountain? sorry for being so picky, and thanks for your help.
- Skorpio, actually im not making any models yet, remember the mech workshop i proposed a long time ago? im starting it by myself, from that past experience i learned that such a project is better done by just one person, so im cutting in pieces all mech models i can get my hands into, when that is done, ill model my owns to expand the set to something worthy of being a 0.1 release. Thats a lot of work so it will take some time before im able to show something. Im starting this since im kind of burned off from OD, i dont think ill model for them again until they have at least implemented your tileset.
I added 3 more color variations:
http://opengameart.org/content/adventurer-militia-peasant-low-poly
but since i have the colour sense of a crazy daltonic you can tell me if you want to modify them (its really easy for me)
read my last post, and try to understand it...
My god, i dont know how you can work with the new blender... The solution is easy, go to "Scene" button (looks like an old camera, lower left) , select model mesh (not bones) and go to shading menu, and check shadows
Maybe you could make the game stop being a sausage fest or a turnip field; these models i found on blendswap could be useful to you as well:
http://www.blendswap.com/blends/view/3269
http://www.blendswap.com/blends/view/3084
http://www.blendswap.com/blends/view/3180
http://www.blendswap.com/blends/view/3308
http://www.blendswap.com/blends/view/57619
http://www.blendswap.com/blends/view/3185
he is looking nice! do you want me to make a few skins with different colours? it would be kinda easy
VirtualFall just give a sample of something close to what you want, or use infiniminer assets, since i believe they are open sourced, also minecraft assest have become popular lately in "blendswap", by just giving such a vague description you are just becoming a joke target for the most trollish users.
Thanks ryan.dansie! Im quite happy to see it get used, the animations that use the farm tools are into the last part of the time graph, also if you just want the tools, all of them are stored on the 2nd and 3rd layer and swapped to the first layer depending on need:
http://wiki.blender.org/index.php/File:Manual-Layers-draw-pane-layers.jpg
http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigati...
I can also change the walking animation to look better, i was learning a lot of things at the time and recived many critics about it, i want to do a mk2 version soon when i have free time, but making it look better is no big deal (just giving movement to the arms). Just one but, i think the head gets cuts on one of the death animations?
Also, just changing its hair and clothes colour can get you a legion of different peasants should you need them.
Hi, is there any chance you could use this guy of mine for anything? i would be delighted to see him even if just as a working farmer NPC:
http://opengameart.org/content/adventurer-militia-peasant-low-poly
PON PON PATA PON :)
Hi guys, thanks for the fasty reply, those icons are an amazing resource.
- Melior the hawk is spot on on what i wanted, scorpion is good but i dont like the "trafic sign" behind, could you change it to something more aggresive?; also, could you use the other wolf head and put behing some kind of pointy mountain? sorry for being so picky, and thanks for your help.
- Skorpio, actually im not making any models yet, remember the mech workshop i proposed a long time ago? im starting it by myself, from that past experience i learned that such a project is better done by just one person, so im cutting in pieces all mech models i can get my hands into, when that is done, ill model my owns to expand the set to something worthy of being a 0.1 release. Thats a lot of work so it will take some time before im able to show something. Im starting this since im kind of burned off from OD, i dont think ill model for them again until they have at least implemented your tileset.
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