Well, i planned to make an upgradable base to pour excess money at around midgame, which would offer some special services like an arena, stats reset or unique item shop. But clan wars, while somewhat doable with a work around, its way too much out of the scope, wont mix well with planned story and cant be properly implemented with the engine.
I take your answer actually is to feel involved with the world, is that the most fun to you when playing Diablos-alikes?
Well, as much as i like to see new art here, Sidzh have you given a look to "Battle for Wesnoth" sprites?. The whole game is under open license, maybe its not what you are looking for, but they are nice.
Hi, the 3d mesh looks fine, but you need to refine the texturing(most of them are stretched). Why did you put a green texture on the blade(trees reflection?)?
Yes, i would like to make a small program that outputs what i want, then i can just paste the results on the neccesary txt. I have a C base, so at least the basic are there. The ligther the thing, the better; i just need a few text input boxes, check boxes and a couple of button that will randomize/generate.
I can only offer little help, but it seems your filter(?) is only affecting the "background" layer and doing nothing on the "object" layer, thats the layer where the rocks, trees and the like are.
Hello, the game shows promise even as barebones as it is. I want to give you one advice, you need to remade that webpage to something more attractive.
And you can easily get a ton more of enemy ships here on OGA.
Well, i planned to make an upgradable base to pour excess money at around midgame, which would offer some special services like an arena, stats reset or unique item shop. But clan wars, while somewhat doable with a work around, its way too much out of the scope, wont mix well with planned story and cant be properly implemented with the engine.
I take your answer actually is to feel involved with the world, is that the most fun to you when playing Diablos-alikes?
Well, as much as i like to see new art here, Sidzh have you given a look to "Battle for Wesnoth" sprites?. The whole game is under open license, maybe its not what you are looking for, but they are nice.
Hi Puffolotti, i guess the base 3d models are yours, will you share them as well?
Hi, the 3d mesh looks fine, but you need to refine the texturing(most of them are stretched). Why did you put a green texture on the blade(trees reflection?)?
Screens looks very nice, but post is from two years ago, which are the updates?
Thanks, it helped to define what i want a bit. I fully know everything in flare is complex, not for the faint hearted.
Thanks guys, i guess there is nothing easy on this life. I will get back to you when i start this creature.
Yes, i would like to make a small program that outputs what i want, then i can just paste the results on the neccesary txt. I have a C base, so at least the basic are there. The ligther the thing, the better; i just need a few text input boxes, check boxes and a couple of button that will randomize/generate.
I can only offer little help, but it seems your filter(?) is only affecting the "background" layer and doing nothing on the "object" layer, thats the layer where the rocks, trees and the like are.
Hello, the game shows promise even as barebones as it is. I want to give you one advice, you need to remade that webpage to something more attractive.
And you can easily get a ton more of enemy ships here on OGA.
I hope you keep working on it and improving.
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