Hello Ritxy, with Flare engine you could instead do a recreation of "Rune factory" which is just Harvest moon/Stardew valley with Rpg combat.
I see you have already quite a fundation in place, im going to release today the models i made for my Flare mod. Take it calmly, even the most simple Flare mod is quite the task.
A couple of pics of what you have managed would be good.
Hi Firesrest, this will be hard to use for anyone so i will tell you some points to improve. I can see that you are starting so take this as future Todo as you learn.
-Its too high poly, you can do better with far less, you most likely used an effect to smooth surface, it has the fault of messing the whole figure and proportions.
-The overall figure is pretty bad, no butt and breasts bigger than the head?, either go petite or thicc for consistency.
-The wings are not shaped as wings at all, try to always reference real models when making something, its amazing how a few joints make everything look much better. The feets could use a few more claws each, look at chicken feet, same for lower legs.
-UV unwrapping and texturing, its half the job but without those chance to someone using your models is close to zero.
Yes, thats also true, you should exchange the icon on the left margin and skull as well, they dont look bad, but those are vector art. You can also find replacements here on OGA.
Is the moon a moving gimmick? you should really tone down its luminosity, if you are working on Unity you can problaby do that easily and even turn it red at some special events.
Thats the problem of picking up someone else work, it migth have awesome features... and awesome problems. Why dont you switch to something else or make your own with better graphics?
Overall its not that bad, the things that catch my eyes as most unpleasant would be the potion, shovel, meat, energy? and clouds, those are pure pixel art; you should switch those.
You can use something like this: https://opengameart.org/content/meat-03
The sad thing is that Flare is very limited on the aspect you guys are talking about and im no coder; the existing crafting system works by declaring a "recipe" which will always give the same result, ex: glass+aloe= HP pot.
What i though is to put books around the world describing recipes that will result into an item. So if i declare a recipe for sharp iron sword into a Lv10 area the sword is lv10 but crafting it later always creates a lv10 sharp iron sword(no random mods). A workaround around this would be to create a fake "enchanting system", that is a recipe that uses the sword and a magic stone, so: Iron sword+fire gem= fire sword. Its still pretty rigid but could give some interesting upgrade chain to make the player fish for ingredients, and also putting an ingredient vendor who has them at exorbitant prices for lazy or unlucky players. Hehe, everything aways boils down to loot ;)
Medicine Storm, while playing Diablo 2(and other clones) i always made collections of those upgradable gems/runes which i almost never used; so i can understand wanting to horde those, but doesnt it just clutter your inventory/stash with random things like alloes, ores...?.
Jastiv i better not touch that depression game, i have a toe already in there. Problem is how much sidestories can be packed without feeling convoluted, think Flare is about killing things, too much lore or sidestories and i feel people will get bored.
Well, i planned to make an upgradable base to pour excess money at around midgame, which would offer some special services like an arena, stats reset or unique item shop. But clan wars, while somewhat doable with a work around, its way too much out of the scope, wont mix well with planned story and cant be properly implemented with the engine.
I take your answer actually is to feel involved with the world, is that the most fun to you when playing Diablos-alikes?
Which of them is yours? i cant tell, also are you aiming for a 1-1 replica?
Hello Ritxy, with Flare engine you could instead do a recreation of "Rune factory" which is just Harvest moon/Stardew valley with Rpg combat.
I see you have already quite a fundation in place, im going to release today the models i made for my Flare mod. Take it calmly, even the most simple Flare mod is quite the task.
A couple of pics of what you have managed would be good.
Sorry to say this, but its still not good; The new models are poorly detailed.
I would say you have 2 options, going full vector using https://game-icons.net/ or look for better detailed models, most likely you will need to edit them to look darker/older:
cc0 shovel: https://purepng.com/photo/20865/clipart-shovel
meat: https://opengameart.org/content/meat-03
Hi Firesrest, this will be hard to use for anyone so i will tell you some points to improve. I can see that you are starting so take this as future Todo as you learn.
-Its too high poly, you can do better with far less, you most likely used an effect to smooth surface, it has the fault of messing the whole figure and proportions.
-The overall figure is pretty bad, no butt and breasts bigger than the head?, either go petite or thicc for consistency.
-The wings are not shaped as wings at all, try to always reference real models when making something, its amazing how a few joints make everything look much better. The feets could use a few more claws each, look at chicken feet, same for lower legs.
-UV unwrapping and texturing, its half the job but without those chance to someone using your models is close to zero.
Yes, thats also true, you should exchange the icon on the left margin and skull as well, they dont look bad, but those are vector art. You can also find replacements here on OGA.
Is the moon a moving gimmick? you should really tone down its luminosity, if you are working on Unity you can problaby do that easily and even turn it red at some special events.
Thats the problem of picking up someone else work, it migth have awesome features... and awesome problems. Why dont you switch to something else or make your own with better graphics?
Overall its not that bad, the things that catch my eyes as most unpleasant would be the potion, shovel, meat, energy? and clouds, those are pure pixel art; you should switch those.
You can use something like this:
https://opengameart.org/content/meat-03
The sad thing is that Flare is very limited on the aspect you guys are talking about and im no coder; the existing crafting system works by declaring a "recipe" which will always give the same result, ex: glass+aloe= HP pot.
What i though is to put books around the world describing recipes that will result into an item. So if i declare a recipe for sharp iron sword into a Lv10 area the sword is lv10 but crafting it later always creates a lv10 sharp iron sword(no random mods). A workaround around this would be to create a fake "enchanting system", that is a recipe that uses the sword and a magic stone, so: Iron sword+fire gem= fire sword. Its still pretty rigid but could give some interesting upgrade chain to make the player fish for ingredients, and also putting an ingredient vendor who has them at exorbitant prices for lazy or unlucky players. Hehe, everything aways boils down to loot ;)
Medicine Storm, while playing Diablo 2(and other clones) i always made collections of those upgradable gems/runes which i almost never used; so i can understand wanting to horde those, but doesnt it just clutter your inventory/stash with random things like alloes, ores...?.
Jastiv i better not touch that depression game, i have a toe already in there. Problem is how much sidestories can be packed without feeling convoluted, think Flare is about killing things, too much lore or sidestories and i feel people will get bored.
Well, i planned to make an upgradable base to pour excess money at around midgame, which would offer some special services like an arena, stats reset or unique item shop. But clan wars, while somewhat doable with a work around, its way too much out of the scope, wont mix well with planned story and cant be properly implemented with the engine.
I take your answer actually is to feel involved with the world, is that the most fun to you when playing Diablos-alikes?
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