Experimental komato fiend with "advanced palette" (complete spriteset)
Working on new komato batch, i thought about providing a set of several different classes and ranks (At least 6) that would blend in a videogame with "Super", "Mega" or "Advanced" fixed palettes (wich in 2021 are retro-style)
At the same time i wanted to alien-ize some more komato skeleton, so one of the partial results of this experiment is this komato black fiend, i'm planning of making an entire set of komato classes based on Arne16 or Arne32 palette.
Altough i'm not entirely sure this sprite can be integrated in any platformer or beat-em up as it is, it has all the necessary cels to code entire ranks of foes or allies or helpers and so on.
Last preview image does not represent something you will find in the files, Is a komato devastator sharing the same rendering style, to better illustrate what i mean when i say i intend to create sheets for an entire game in such styles.
I'll adapt some old sprites but i'll be making brand new sprites.
Comments
Hi Puffolotti, i guess the base 3d models are yours, will you share them as well?
The skin and the bones aren't mine, and the flexible parts of suit are based on the Genesis skin and skeleton.
I might create tutorials on how to create such suits and scales armors using an OBJ shell, but i'm not allowed to share the parts that are based on the " Genesis " model.
I evaluated the idea of making my models from scratch, but i discarded it because from my end it would have been a pure exercise of futility that could have taken several years without producing a single cel. Just like a baker has got no business in tending his own wheat fields.
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About weapons and rigid armor pieces, i published some stuff on OGA, already, but i estimated that there is much better stuff out there. In this foe the parts that can i can redistribute as they are totally mine are the shinguards, the karambits and the helmet. The talons might raise a controversy, for sure i won't publish them on OGA.
If you need them i'll gladly pack them in an OBJ file.
Then there is another problem, about .DUF files. Can a .DUF file be considered ISO or such? DazStudio is indeed a very powerful tool for posing, and it is free, but there is very little use for it's files, outside DazStudio itself.
Also, Daniel Remar released his models, wich were done from scratch, i had a look at them http://remar.se/daniel/resources.php and decided that in order to create a wide array of sprites and cels i had to work on other models.
Perhaps some day i'll try my hand at creating new models, but right now i don't see the point, for the reasons i just explained.