Thats strange, the bat is the reb-blood variant, should work.
Of course warriors are the best :D, but actually, the other classes will outrank them on the long run with more varied skills, lv5 magic bolt penetrates armor and enemies, also steals mana; freeze can clean whole rooms at lv5, shield and heal are lifesavers...
As for rangers, piercing arrow pierces enemies, their armor and bleeds them, haste give 50% more attack speed, and future skills will build upon that. That´s not saying warrior will have it bad, Charge lv5 is superfun but at heart, they are tanks thats dish heavy damage to single enemies with just a few mid-range damage skills. I still prefere them :), their armors are cooler as well.
Ill check about the extra rune space, but i think its not possible.
I had seem that on the mines, where the rails cover the corpses and loot, its a rendering order layer thing; but in the forest never, does it happen only in green forest?
Black rat and Spider are supposed to be strong, but given they are the closest when you get the quest ill nerf them so chars lv2 and 3 can take them down.
The xp table is like this atm:
#Base xp is 3*level of monster (rare monster give more xp) level=1,0 level=2,150 #50*3 enemies slain x Exp level=3,1500 #250*6 enemies slain x Exp level=4,2700 #350*9 enemies slain x Exp level=5,5400 #450*12 enemies slain x Exp...
So yeah, the jump is big, i did it since i had to be economical with items (they are hand crafted one by one, its hell) and didnt know very well how to balance everything, like damage/defense per Lv, enemy hp and attack... so keeping numbers low helped a lot (church cellar gets really easy with just a couple of items). Currently im trying to get an item generator, if it goes well and i get things more technical with proper stats tables i might redo the xp table and items to be much bigger.
I had planned for a reset chance much later in the game, but its a good idea to add it now since its still pretty much a wip.
I would love to hear your full impressions as you go or once you finish it completly, specially enemy difficulty.
I might do more variants in the future of the minotaurs, but its not my plan for now, i had thought of a heavy shielder, king and shaman version. You can do this one your fist mod subject, erase the shoulder pads, golden rings and golden bits in the axe, asign the fur material to head again where there is metal to get just the improved basic.
So far there is not other fantasy races into Flare. There is a pretty good dwarf model in OGA and animated elves (i did them long ago, female only) and surely many more are around, those would be good starters for you.
Lets see; sadly Blend-fu is something you have to learn by yourself, but you will get the hang easily. Watch a few videos on youtube, they are really eye opening.
The older files of Flare are almost sure to be outdated. Some of them had an older script thats not working now. Since im making monsters my teamplate is unique to me, none of the older models will have that frame order.
The script is that window you see at the rigthmost, the one with pi= 3.14, deg45... which is outdated and non working (grab the new one from one of my files), you would have to hit Text-> Run script to start the "photo session", always save before doing so, it normally freezes Blender and needs a restart. It will create a new folder where you have the file with all separate images. If you are using windows you will save time by Shift-right clicking the result folder and hittting Open powershell here, since it reminds console commands, with powershell open the instruction will look like this:
You can just copy paste all after ">", the only value you need to change is 32x8, in which if the animation is larger than 32 frames you have to input correct amount, like 40*8. This will output the "stitched" file. This file consume lots of game memory so its wise to keep under 40 animation frames.
Correct put the stitched file into YourMod/images/enemies
Yes, yes and yes. i attached the one from my wolf and rat so you can see the minimal changes needed if you follow that frames order.
Yup, no other way than lo learn blender.
Of course everything in my mod is free to use as long as you respect the CC-by-sa license; im going to mass release everything right now into OGA. Have a look at it.
For the ones with graphical errors, could you attach flare_log so i can have a look?
Found here:
~/.config/flare/flare_log.txt
Thanks!, You are a linux user, right? i think all visual errors are happening only to linux.
Thats strange, the bat is the reb-blood variant, should work.
Of course warriors are the best :D, but actually, the other classes will outrank them on the long run with more varied skills, lv5 magic bolt penetrates armor and enemies, also steals mana; freeze can clean whole rooms at lv5, shield and heal are lifesavers...
As for rangers, piercing arrow pierces enemies, their armor and bleeds them, haste give 50% more attack speed, and future skills will build upon that. That´s not saying warrior will have it bad, Charge lv5 is superfun but at heart, they are tanks thats dish heavy damage to single enemies with just a few mid-range damage skills. I still prefere them :), their armors are cooler as well.
Ill check about the extra rune space, but i think its not possible.
I had seem that on the mines, where the rails cover the corpses and loot, its a rendering order layer thing; but in the forest never, does it happen only in green forest?
So, your pet killed the sonic bat but the quest didnt admit it? if so you can reenter the cave and it respawns, or is it something else?
Ill increase Phalanx aggro radius then.
Ill nerf boar as well then, make him more of a tank than a dps.
Actually, i think there is some beating sound supposed to play at low health, ill check if its true and or add/increase volumen.
Thanks for the feedback.
Im happy you like it ;)
Black rat and Spider are supposed to be strong, but given they are the closest when you get the quest ill nerf them so chars lv2 and 3 can take them down.
The xp table is like this atm:
#Base xp is 3*level of monster (rare monster give more xp)
level=1,0
level=2,150 #50*3 enemies slain x Exp
level=3,1500 #250*6 enemies slain x Exp
level=4,2700 #350*9 enemies slain x Exp
level=5,5400 #450*12 enemies slain x Exp...
So yeah, the jump is big, i did it since i had to be economical with items (they are hand crafted one by one, its hell) and didnt know very well how to balance everything, like damage/defense per Lv, enemy hp and attack... so keeping numbers low helped a lot (church cellar gets really easy with just a couple of items). Currently im trying to get an item generator, if it goes well and i get things more technical with proper stats tables i might redo the xp table and items to be much bigger.
I had planned for a reset chance much later in the game, but its a good idea to add it now since its still pretty much a wip.
I would love to hear your full impressions as you go or once you finish it completly, specially enemy difficulty.
Im using this on my Flare mod, thanks!.
I might do more variants in the future of the minotaurs, but its not my plan for now, i had thought of a heavy shielder, king and shaman version. You can do this one your fist mod subject, erase the shoulder pads, golden rings and golden bits in the axe, asign the fur material to head again where there is metal to get just the improved basic.
So far there is not other fantasy races into Flare. There is a pretty good dwarf model in OGA and animated elves (i did them long ago, female only) and surely many more are around, those would be good starters for you.
Depressive loading screens? quite nice!
Lets see; sadly Blend-fu is something you have to learn by yourself, but you will get the hang easily. Watch a few videos on youtube, they are really eye opening.
The older files of Flare are almost sure to be outdated. Some of them had an older script thats not working now. Since im making monsters my teamplate is unique to me, none of the older models will have that frame order.
The script is that window you see at the rigthmost, the one with pi= 3.14, deg45... which is outdated and non working (grab the new one from one of my files), you would have to hit Text-> Run script to start the "photo session", always save before doing so, it normally freezes Blender and needs a restart. It will create a new folder where you have the file with all separate images. If you are using windows you will save time by Shift-right clicking the result folder and hittting Open powershell here, since it reminds console commands, with powershell open the instruction will look like this:
PS C:\Desarrollo flare\Terminados\Flying terror> magick montage -background "transparent" -geometry 128x128 -tile 32x8 *.png sprites.png
You can just copy paste all after ">", the only value you need to change is 32x8, in which if the animation is larger than 32 frames you have to input correct amount, like 40*8. This will output the "stitched" file. This file consume lots of game memory so its wise to keep under 40 animation frames.
Correct put the stitched file into YourMod/images/enemies
Yes, yes and yes. i attached the one from my wolf and rat so you can see the minimal changes needed if you follow that frames order.
Yup, no other way than lo learn blender.
Of course everything in my mod is free to use as long as you respect the CC-by-sa license; im going to mass release everything right now into OGA. Have a look at it.
Wolf animation file:
Rat animation file:
Thanks, will correct, its bound to be plagued with those. Im re-cheking all dialogs with that corrector.
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