Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
M7600 me haria falta algo de
Monday, February 24, 2020 - 11:58

M7600 me haria falta algo de ayuda, me he bajado una fuente animada de Rubberduck, pero al cargar el mapa en el juego lo que me sale es la torre derruida en lugar de la fuente.

¿Que deberia de hacer para que me salga la fuente y animada?

Creo que tiene que ver con los txt de "tilesetdefs/tilesets", pero ni idea de como hacerlo. Ademas aunque el archivo me especifica un tamaño de 64*32, me sale toda cuarteada, solo con 200*200 me sale de una pieza. Pero no se si eso la afectará en algo luego.

Te agradeciría que me ayudaras, por que tengo el mismo problema para incluir casas nuevas en el juego.

Gracias, ya estoy con mi
Sunday, February 23, 2020 - 04:26

Gracias, ya estoy con mi primer mapa, volveré a preguntar cualquier duda. A ver que tal se me da. El Acto 1 va a ser  casi una copia de "Diablo 1", por nostalgia mas que nada. Que pena que todavia no esten implementados los mapas de creacion aleatoria.

Trasteando mucho he cargado
Saturday, February 22, 2020 - 04:48

Trasteando mucho he cargado mapas de todos los Mods, aprendido a poner bien los tamaños al cargar un stritesheet en Tiled (menos los del formato compacto) y alguna que otra cosa más.

Pero se ve claramente la desidia que tienen con Flare, no se preocupan lo más mínimo en documentar claramente todo, añadir los modelos nuevos que van saliendo (o viejos y preparados pero sin usar), hacerlo asequible a novatos que se interesen o ya por último siquiera dar señales de vida. Es preocupante, la verdad, no sé si compartirás mi opinión.

De todos modos ya he empezado mi primer mapa, ya te comentaré según avance.

***********************

For non spanish speakers, sorry for the previous posts, Once i am versed on Flare ill try and make a proper guide for newbies, so translating have no use now. In this post im expressing that Flare seems a bit down and bruised these days and ill start officially making my mod now.

Empyream no contiene ningún
Friday, February 21, 2020 - 05:03

Empyream no contiene ningún mapa en formato Tiled(no he mirado en github todavia); pero he tenido suerte y un mod que descargué "Fallen kingdom" si que tiene todos sus mapas así, de ese modo ahora entiendo mejor eso de que los spritesheet compactados no son utiles; el creador de ese mod usaba los sprite descargados de OGA que es mucho mas facil. 2 dudas entonces, veo que en tu mod usas una llamada a la version compactada, ¿Como lo hiciste? Muchas gracias por tu ayuda y hazlo cuando puedas, perdona por ser tan pesado.

Hola M7600, si, soy español.
Friday, February 21, 2020 - 04:29

Hola M7600, si, soy español.

Thanks, i managed to load a
Thursday, February 20, 2020 - 11:11

Thanks, i managed to load a tileset but its come out all chopped and mixed with other models; picking someting like a tile also selects a bit of the closest one.

Trying to load any map give me a path error.

 

Nice travel~

Those tutorials are totally
Thursday, February 20, 2020 - 10:34

Those tutorials are totally unsufficient... one teaches you to make something useless, sure,  it has the basic of layers and objects but only creates some map that is almost unrelated to current Flare (Retro gaming?) I would like it to explain how to load the current existant tilesets into Tiled and create a real map, and maybe how to add your own/new models as well.

The second one just enumerates a whole lot of parameters, that makes no sense to me yet.

I wont be touching C++ for the time being, i will work around what i already have; but i can see why there are so little mods around, the initial learning curve is huge, with little to no documentation, and a need to know about a few computer disciplines. Hell, i cant even load an existant map in Tiled to get a look of how it looks and works internally.

 

I played your Undead mod and quite liked it, the skills are cool and writing is great, will you continue it? you should at the very least share the models you created for it. Only a "but" the lich "Summon revenant" didnt work, it fired and locked the skill but no creature appeared.

Thanks m7600; by following
Wednesday, February 19, 2020 - 16:16

Thanks m7600; by following the tutorial about tiled on the wiki i learned i can change my starting map by using the spawn map.

I wont touch the engine, C++ is a scary beast; where is that Dorkster tutorial? i cant find it in the forum.

Im going to poke at your mod, i also need to understand how to load the tiles definitons and such on tiled, the wiki tutorial is way too basic.

After reading m7600 post i
Thursday, February 13, 2020 - 07:50

After reading m7600 post i searched around a bit and found this facebook community recomended:

https://www.facebook.com/groups/levelup.livestream/

first impression is pretty good, and the suscribers are in the 100k.

I guess my age is showing
Thursday, February 13, 2020 - 07:36

I guess my age is showing here, but i like how forums are way less intrusive than facebook or any other modern social network, which are very individualistic, sure, they have their good points but i have a problem with hyper-connection intruding into real life and showing every member of my family im a geek.

On another note, you can easily make 2 more versions of this just by changing materials, i can think of "worked stone golem", with a stone wall material and another material that creates blue veins across it:

https://db4sgowjqfwig.cloudfront.net/campaigns/82990/assets/568272/rune_...

And a "Metal Golem", with metal plates material and exchanging the vines for chains:

https://www.turbosquid.com/FullPreview/Index.cfm/ID/742911

Pages

  • « first
  • ‹ previous
  • …
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • …
  • next ›
  • last »