love the idea. The only game which I loved in town building game was 'Virtual Villagers' and the series . I tried many which tried to do the same thing but didn't get anywhere.
Thanx for the link to github.
Make sure that there in the README there is a line which says it runs with which love version as I can install both love 0.8 as well as love 0.9 .
Currently running 0.8
$ love --version LOVE 0.8.0 (Rubber Piggy)
also have a copyright file so GNU/Linux distributions can think of packaging your game in various distributions. I could ask people to package it once the game matures a bit, the first thing they would look for though is the copyright. If the game is GPLv3, MIT (basically most copyleft licenses) should be easier.
Looking for updates.
Edit :- You could also look at https://wiki.debian.org/Games/Love2d in case you feel like packaging the game at some point for debian and debian-based distributions.
Edit 2 :- Just zipped it in debian
~/games/letownbuilder$ zip -r data *
~/games/letownbuilder$ ls buildings.lua conf.lua data.zip filesave.lua menu.lua README.md start_town_builder.bat update.lua Changelog.txt data Examples main.lua mouse.lua research.lua topics.lua
$ mv data.zip letownbuilder.love
Ran it under love
~/games/letownbuilder$ love letownbuilder.love Error: main.lua:1536: attempt to call field 'getDirectoryItems' (a nil value) stack traceback: main.lua:1536: in function 'load_game_res' menu.lua:70: in function 'game_menu_mouse' mouse.lua:82: in function 'mousepressed' [string "boot.lua"]:164: in function '?' [string "boot.lua"]:396: in function <[string "boot.lua"]:373> [C]: in function 'xpcall'
Seems it's written for love 0.9 as perhaps also told in the opening screen.
saw the project, wasn't able to find contact info. except for a contact form. Wish there was some info. about the game . The only bit I could get is it's some sort of farming game/sim. Couldn't see any screenies or anything.
umm... checked out the repo. (worked with svn after a long time). The log showed the that the last work done was on 27th March.
svn info
Path: .
Working Copy Root Path: /data/shirish/Games/jewelhunt-code
URL: svn://svn.code.sf.net/p/jewelhunt/code
Relative URL: ^/
Repository Root: svn://svn.code.sf.net/p/jewelhunt/code
Repository UUID: 0893e5b9-709b-4d18-bc70-cc458d7ebd0c
Revision: 42
Node Kind: directory
Schedule: normal
Last Changed Author: h_malthaner
Last Changed Rev: 42
Last Changed Date: 2014-03-27 03:04:38 +0530 (Thu, 27 Mar 2014)
I was lookng for something like an e-mail address but didn't get any =:(
Looking for a way out.
I do remember somebody making 'unsealed:world of wisdom' which used libgdx during the liberated pixel movement/competion.
unsealed.k3rnel.net
you are using subversion to track things, correct ?
http://sourceforge.net/p/jewelhunt/code/HEAD/tree/
There doesn't seem to a be a readme anywhere if I want to build the game myself or have I missed it ?
Looking to know more.
love the idea. The only game which I loved in town building game was 'Virtual Villagers' and the series . I tried many which tried to do the same thing but didn't get anywhere.
Thanx for the link to github.
Make sure that there in the README there is a line which says it runs with which love version as I can install both love 0.8 as well as love 0.9 .
Currently running 0.8
$ love --version
LOVE 0.8.0 (Rubber Piggy)
also have a copyright file so GNU/Linux distributions can think of packaging your game in various distributions. I could ask people to package it once the game matures a bit, the first thing they would look for though is the copyright. If the game is GPLv3, MIT (basically most copyleft licenses) should be easier.
Looking for updates.
Edit :- You could also look at https://wiki.debian.org/Games/Love2d in case you feel like packaging the game at some point for debian and debian-based distributions.
Edit 2 :- Just zipped it in debian
~/games/letownbuilder$ zip -r data *
~/games/letownbuilder$ ls
buildings.lua conf.lua data.zip filesave.lua menu.lua README.md start_town_builder.bat update.lua
Changelog.txt data Examples main.lua mouse.lua research.lua topics.lua
$ mv data.zip letownbuilder.love
Ran it under love
~/games/letownbuilder$ love letownbuilder.love
Error: main.lua:1536: attempt to call field 'getDirectoryItems' (a nil value)
stack traceback:
main.lua:1536: in function 'load_game_res'
menu.lua:70: in function 'game_menu_mouse'
mouse.lua:82: in function 'mousepressed'
[string "boot.lua"]:164: in function '?'
[string "boot.lua"]:396: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
Seems it's written for love 0.9 as perhaps also told in the opening screen.
Would upgrade to 0.9 and see if I can play on it.
looks nice. There doesn't seem to be any game building instructions at svn checkout svn://svn.code.sf.net/p/jewelhunt/code/ jewelhunt-code
just let us know where the git repo. for the game would be :)
for rpg's when the hero is very weak, having beating a snail is good for xp.
any updates on this ?
could you put your project in github or somewhere so at least I'm assured that getting the latest build (at all times) and just have to do a
$git pull origin master
in the repo. to find if any updates have been there.
saw the project, wasn't able to find contact info. except for a contact form. Wish there was some info. about the game . The only bit I could get is it's some sort of farming game/sim. Couldn't see any screenies or anything.
Anyways, good luck.
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