@ryan.dansie . What would you require so that flare-game is not referenced at all and just whatever is needed can be used from flare-engine to play your game ?
You could check out https://github.com/Bertram25/ValyriaTear . That's a game in development and while it's tone and execution is different it's still an RPG. Maybe it might give you ideas.
wowee, looks awesome. Hope to see a full-fledged troll (2d) sometime soon. Looks great, although not really a classical troll but still great imagination. :)
@Bertram I don't think palapeli's authors would feel offended or anything. If anything if we have more content (as in pictures) and somebody can debianize them (i.e. pack the content in a .deb) they would popularize the game more as more people would try it. With image puzzles you need lots of images to make it a fun game.
All of these are CC-0 images - and that's around 20*68 = 1360 images. If we are able to get even some of those packed in a .deb file that would be awesome.
IMO Orlinn looks too serious and too old, if you look at the dialogues given to him and the way he acts, he looks like 4-5 year old but the portrait makes him look bigger. I also agree with Bertram about the eye bit but I guess we still take it :)
@ryan.dansie . What would you require so that flare-game is not referenced at all and just whatever is needed can be used from flare-engine to play your game ?
@ryan.dansie how do I know if I'm playing your mode or not ?
From what I have understood (so far) for any mod to work with the flare-engine, I have to do two things.
a. Pull the latest from flare-engine master and compile it.
b. Then copy flare and all the directories under mods/default/ with the same name in whatever game/mod I'm playing.
~/games/flare-engine$ cp flare ../flare-mod-noname/
$ cp -r mods/default/* ../flare-mod-noname/mods/default/
I did the same herein as well, and in the configuration screen it just shows the same things as before i.e. fantasycore and alphademo.
I read the readme and didn't see any difference between the README listed here as well as flare-game.
Maybe I did something or some mistake. If yes, please share what ?
Looking forward to know.
umm... sorry for the late reply.
I had to fix some of the documentation of the zdoom folks. Apparently they have moved development to git (didn't know about that.)
https://github.com/rheit/zdoom.git
Saw and played the starting, nice :-
~/games/zdoom/release$ ./zdoom
ZDoom 2.8pre-162-g8e8f6cf - 2013-08-20 20:33:03 +0200 - SDL version
Compiled on Aug 23 2013
Using video driver x11
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding /data/shirish/Games/zdoom/release/zdoom.pk3, 560 lumps
adding /home/shirish/.config/zdoom/HEXEN.WAD, 4280 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Pentium(R) Dual-Core CPU E5400 @ 2.70GHz
Family 6, Model 23, Stepping 10
Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
HOSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Hexen refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Resolution: 640 x 480
Starting MIDI playback failed
Playing demo DEMO1
Cannot play non-ZDoom demos.
+MAP01 - THE HERESIARCH'S KINGDOM
ACS scripts unloaded.
+MAP01 - THE HERESIARCH'S KINGDOM
ACS scripts unloaded.
QUARTZ FLASK
MESH ARMOR
There seems to be a font issue (in the credits on the CLI) other than no issue.
I would have liked to have more music and labels and stuff but guess that will take its own time.
Still, loads better than before.
How do I make 3d view work ? Just rendering the image or something else ?
You could check out https://github.com/Bertram25/ValyriaTear . That's a game in development and while it's tone and execution is different it's still an RPG. Maybe it might give you ideas.
@Tap really enjoyed the iterations :)
wowee, looks awesome. Hope to see a full-fledged troll (2d) sometime soon. Looks great, although not really a classical troll but still great imagination. :)
@Bertram I don't think palapeli's authors would feel offended or anything. If anything if we have more content (as in pictures) and somebody can debianize them (i.e. pack the content in a .deb) they would popularize the game more as more people would try it. With image puzzles you need lots of images to make it a fun game.
For e.g. I found this :-
http://pixabay.com/en/editors_choice/
All of these are CC-0 images - and that's around 20*68 = 1360 images. If we are able to get even some of those packed in a .deb file that would be awesome.
Looking forward to the troll
disclaimer :- not an artist, just a gamer.
IMO Orlinn looks too serious and too old, if you look at the dialogues given to him and the way he acts, he looks like 4-5 year old but the portrait makes him look bigger. I also agree with Bertram about the eye bit but I guess we still take it :)
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