@bart if you want/feel like it, I am willing to help out with either the moderation queue or the user profiles. I can't and don't claim in expertise other than calling out spam.If you need a hand, just holler me. You have my e-mail credentials as well.
Both lunatics and morevna seem to be progressing, Lunatics further up the line (but I believe they also were able to notch some funding), while morevna is still taking its own time.
@Malifer - is this a game ? 100 rogues ? If yes, link please.
@William.ThomsonJ - thank you for adding to the kitty of OGA. I was looking at your profile and blog page and wasn't able to figure out about the game.
I did see your blog post about Haxe and also remembered you had shared something about it on OGA as well. It would be nice if any discussion about the game is featured/linked on your OGA profile as well.
GNU/Linux users won't be able to profit by your work but still thanks. Haxe though is available for debian.
$ aptitude search haxe p haxe - Web-oriented universal programming language
Can I distribute my project on the Apple App Store, or other distribution platforms that impose mandatory technical measures (DRM) to prevent redistribution?
Generally no, unless the art you're using is licensed CC0 or OGA-BY (note: I believe it's time to add the new license along with the changes to the FAQ. It's clearly needed). CC-BY, CC-BY-SA, LGPLv3 and GPLv3 all have clauses that explicitly prevent technical measures (DRM) that prevent redistribution of the work in question. In addition, the Apple App Store terms of service conflict with the terms of the GPL, rendering the GPLv2 and LGPLv2 also incompatible with the app store.
The restriction on DRM in CC-BY was relatively unknown until recently, and has come as a surprise to many artists on OGA. If you want to release a game on the App Store (or some other distribution platform with mandatory DRM), you can contact the artist directly and get their explicit permission. Permission from the author of a work is in itself a license, and can override any other restrictions the license may place on redistribution.
@Bart could you elaborate about the 'The restriction on DRM in CC-BY was relatively unknown until recently, and has come as a surprise to many artists on OGA' bit. Please share some info. or links which tell about the matter a bit more. - bart
@bart if you want/feel like it, I am willing to help out with either the moderation queue or the user profiles. I can't and don't claim in expertise other than calling out spam.If you need a hand, just holler me. You have my e-mail credentials as well.
There is work on that.
For e.g. see http://mont29.wordpress.com/2014/07/21/fbx-7-4-updates-iii/ and
http://www.leadwerks.com/werkspace/blog/41/entry-1247-blender-exporter-f...
how good or bad the exporter are and how much loss or any artefacts (if any) can only be known by people trying it.
I *think* I shared the news of Epic Games donating 10k to Blender Foundation for better FBX support.
https://forums.unrealengine.com/showthread.php?16011-Epic-Donates-to-the...
I am constantly looking for the day when you release it and we have a source.
@smonos - can you tell if the game is similar to virtual villager ? I do see quite a lot of resemblance.
btw, this is the article which I'm sure I pasted but somehow seems to have got lost
http://lwn.net/Articles/601126/
Lemme tell where I'm coming from, I tried playing wesnoth but sucked at it. But this was quite sometime back.
Would you say these games were 2D, 3D, 2.5D or what ?
Divine Divinity, Icewind Dale, Wizardy 8, Arx Fatalis, Gothic and Gothic II.
All these titles are at least 10 years old. My MS-Windows system cannot play games better-looking games than that.
But all of the above games had me in their grip. Especially Wizardy 8 and Gothic I and II.
[OT]
As far as ideas about open movies are concerned, wouldn't this list give some .
https://en.wikipedia.org/wiki/List_of_open-source_films
I do have high hopes for gooseberry ( blender project, not shared in the list) https://cloud.blender.org/gooseberry/
Both lunatics and morevna seem to be progressing, Lunatics further up the line (but I believe they also were able to notch some funding), while morevna is still taking its own time.
[/OT]
Looking forward to people's comments as well.
Looks interesting, any place from where we could download the source, build the game and try playing it ?
@Malifer - is this a game ? 100 rogues ? If yes, link please.
@William.ThomsonJ - thank you for adding to the kitty of OGA. I was looking at your profile and blog page and wasn't able to figure out about the game.
I did see your blog post about Haxe and also remembered you had shared something about it on OGA as well. It would be nice if any discussion about the game is featured/linked on your OGA profile as well.
GNU/Linux users won't be able to profit by your work but still thanks. Haxe though is available for debian.
$ aptitude search haxe
p haxe - Web-oriented universal programming language
Till l8er.
pinged you via mail. Looking forward to your reply.
Varkalander,
sent you an email a while back, please check your mail as and when you can.
I tried to send you mail via the mail forwarded address shared by you but that didn't get me anywhere. It bounced back to my gmail a/c :(
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