Villages - LPC Entry
Sunday, August 5, 2012 - 15:18
Here is a link to the various downloads for the game. I plan to fully finish my entry/add enhancements to it over the coming months. So any suggestions/comments will be appreciated!
Here is a link to the various downloads for the game. I plan to fully finish my entry/add enhancements to it over the coming months. So any suggestions/comments will be appreciated!
I do have number of suggestions, the first being a short tutorial. I don't know if you have played AOE or AOM (Age of Empires, Age of Mythology). While those are AAA games there is no reason we couldn't have simple tutorials that make the user know what he has to do and then once he knows something then add concepts to it.
You could look at the tutorial made in the game Hale. See https://sourceforge.net/projects/hale/ for more info. Better yet download either the stable version in downloads or the bleeding edge via subversion and play it to have a feel/know.
I have another suggestion. My screen is 768 pixels in height. I can't see the building buttons without blocking the income bar. I can't see the income without blocking the building buttons. See where I'm getting to? :P
Another is that I can't seem to understand why people leave because of "high crime" on the second day.
Finally, a suggestion .If you've assigned villagers to a task, at the end of the day, pre-set them to that task and only allow the new ones to be unassigned. If people left, remove them from the ones with the highest amount of workers. If there's a tie for highest amount, flip a coin or whatever.
Finally, a tutorial would be welcome :-)
thanks for the suggestions guys :)
The workers, when you assign them, you are actually assigning a worker to a task that comes in, so when that person leaves, the place you assigned him to, actually loses a worker, so its not random, perhaps not the best way to do it tho.
also, the high crime is because you are not protecting their houses with guard towers
the height issue, I could maybe take it down a bit less than 768, but I woudln't want to go down to 800x600, just not enough UI space. Of course a resolution chooser would be the ultimate answer.
As for the tutorial, that is def going to be the first thing I add, guess the 'hovers' were no where near as helpful as I thought they would be :( Just waiting for them to say it compiles on their judge's vm before I add new features :)
Looking forward to the tutorial as and when it happens.