It is working well and it's cool that you're bringing these classics to this space. Checked out the module you mentioned and oof! the price! Guess i'll just have to make my own crappy samples. Or mimic strings somehow otherwise
Thanks, theidiotmachine! We are totally on the same page; i've implemented most of the features you've mentioned already, but these are all great suggestions and reassure me that my choices are in the right direction.
I think your advice on the city is a good idea. The boss is going to take off from the airport as an homage to raiden, so i can briefly pass through a few blocks of the city proper, the rest can be more sparse / industrial as the airport nears. I'm going for near-full destructibility (already coded for and starting the models) so keeping it simple is a good idea. When i have money i can hire people to help with the sequel ;p
Water layers would give it more pep, see attached... I will look into that. Also the trees! I will try that, too.
This question is extremely interesting. Not trolling; wouldn't any piece of art created by a human being be a derivative of all the things he or she had ever seen, and would that not influence the license of their output?
Would it make any sense to attribute ai-derived works to the algorithm and not the image training and or content?
Whole thing is murky but it gets the wheels spinning...
yeah these look great. The math glyphs are also cool... that's a really great idea. Did you blend those or use a particular font or what? (i have not dl'd the source files yet...)
your work is excellent, pistachio.
really very good
It is working well and it's cool that you're bringing these classics to this space. Checked out the module you mentioned and oof! the price! Guess i'll just have to make my own crappy samples. Or mimic strings somehow otherwise
You're doing an excellent job with all these arrangements you've posted. The dynamics are spot on, a really great computer performance.
May i ask what synth or samples you use? I really need some strings
asset name's great. good job.
This sounds nice. Well done.
Thanks, theidiotmachine! We are totally on the same page; i've implemented most of the features you've mentioned already, but these are all great suggestions and reassure me that my choices are in the right direction.
I think your advice on the city is a good idea. The boss is going to take off from the airport as an homage to raiden, so i can briefly pass through a few blocks of the city proper, the rest can be more sparse / industrial as the airport nears. I'm going for near-full destructibility (already coded for and starting the models) so keeping it simple is a good idea. When i have money i can hire people to help with the sequel ;p
Water layers would give it more pep, see attached... I will look into that. Also the trees! I will try that, too.
Thanks again for all your advice.
This question is extremely interesting. Not trolling; wouldn't any piece of art created by a human being be a derivative of all the things he or she had ever seen, and would that not influence the license of their output?
Would it make any sense to attribute ai-derived works to the algorithm and not the image training and or content?
Whole thing is murky but it gets the wheels spinning...
good luck!
yeah these look great. The math glyphs are also cool... that's a really great idea. Did you blend those or use a particular font or what? (i have not dl'd the source files yet...)
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