Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
mag den waegen, spring! they
Tuesday, May 8, 2018 - 13:34

mag den waegen, spring! they look great.

good start, spring. yah that
Saturday, May 5, 2018 - 11:23

good start, spring. yah that's enough to start with, for sure.

to figure out the perspective
Saturday, May 5, 2018 - 04:52

to figure out the perspective, you might pop the structures onto some iso grass tiles you have lying around (or here... the art here really is pretty stellar). i think theyre prolly fine as is, though... a little wonkiness is never out of the question

yah looks good srping. dont
Saturday, May 5, 2018 - 04:48

yah looks good srping. dont get too caught up in the kettle mines. and dont go too far in another direction! your basic idea is the ticket, i think. maybe move on to those bitchin frisbees or whatever theyre called ;p

ha! you did the kibble mines!
Friday, May 4, 2018 - 21:44

ha! you did the kibble mines! looking good! and did you change that death animation? looks chunkier than before... i think thats the trick, yknow, chunkiness.

hey you gotta do the french though, too.

you can have german snipers and footsoldiers, french scouts and grenadiers. oh and you should most def do an engineer unit for each faction im definitely picturing some Red Alert, here.

EDIT: the kibble mine looks SLIGHTLY stylistically inferior to the earlier tents. if i may say so. design is great, but the outlines might be a bit too heavy?

i didn't realize the previews
Friday, May 4, 2018 - 14:24

i didn't realize the previews were animated! looks great!

the death animation is spot-on. pop!

cool beens, spring.
Friday, May 4, 2018 - 14:03

cool beens, spring.

heres a little 2-minute-2-sketch gorePop in the same reso as the new little dying doggo you added.

this is the kinda thing i would add on death. bc i like gore in muh games.

 

ooooh i was thinking command
Friday, May 4, 2018 - 13:49

ooooh i was thinking command and conquer... havent played WC1 so i dont know how they match up.... 

i was thinking that you would build squads of doggos to send to the frontline, with low HP, so that theres a ton of gore and its more like the great war.

do whatever you want on the soundtrack. i cant work on this idea for like another two weeks

lol now im planning it all
Friday, May 4, 2018 - 13:39

lol now im planning it all out in my head... the resource units (Kibbles) could be harvested from Kibble Mines!

the higher tier buildings can have a dog-house flavor... etc. etc.

i've got a lot on my plate
Friday, May 4, 2018 - 13:27

i've got a lot on my plate right now, so i wouldn't start coding like TODAY, so NO RUSH.

i would make it a little violent though... like when the doggos die they blow up into little red chunks ARF!

if you made the second faction the french, you could have poodles ;p

Pages

  • « first
  • ‹ previous
  • …
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • next ›
  • last »