he paid me 50usd to do the programming (it's programMers, btw) for his html rpg game, and expected me to do absolutely everything, which means all the art and music as well, apparently.
his english quite terrible (despite being a comic-book "author" and an american, as far as i can tell), he cannot express what he wants, which means expectations are nebulous at best.
FOREMOST, i was not the first programmer to work on this project. I was the third, i believe, and that kind of thing does not happen for no reason.
in short, Tyrantcomics is a dullard and a fool pushing people to make a complex product promoting his godawful comic at wages that near 0.50usd per hour. i think instead of working on the second and third editions of that comic he just berated me for not being done with the game (which he wants to monetize?).
while it's possible i'm mistaken in some regards here, that there are misinterpretations and what-have-you, red flags abound and this client is TO BE AVOIDED.
all that said, if anyone DOES choose against his or her best interest to work with him and thus inherits my messy code, reach out and i will be happy to walk you through how the framework operates. Or how the level editor i programmed for him operates (yeah i included a level editor, too, but whatever). frankly, i don't think it's too hard to figure out, but if anyone gets lost, they can find me here.
looks fine but depends on the overall style. it might look good on its own, but in-context it might look like s***. perhaps provide some context for more accurate tips?
hey, thanks chasers! i dont think anyone's going to use them, but hey! it was fun. you think there's anything i could do to make these more generally usable? maybe theyre too ahhhh styly to be of general use... maybe have one with no outlines? ech... idk.
@drummyfish you said that you would not do it, yet you say the stigma against it should be unlearned.
why? does the stigma not serve a purpose?
personally, i think it's amoral. i have absorbed maybe 2 ppm copyright/IP propaganda, full disclosure, but people who repackage and sell other people's art still stink of... cheap. it's cheap, lazy, opportunistic, disheartening, etc. it also facilitates a culture of those who use packaged art instead of learning how to do basic s*** on their own, which cultivates laziness, opportunistic behavior, jadedness, cheapness, etc. furthermore, this creates a climate of specialists who cannot think and act on their feet and must therefore depend on others, balooning project times and reducing the efficiency of everyone, individually and collectively.
p.s. i'm just saying it should be discouraged and looked down upon, and used only by those who absolutely need the side-income (which may be a lot of people, come to think of it... i do art and am broke). it's still wrong, though.
p.p.s. you may find me here in a few years offering packaged assets by other artists; these posts may be written from a laptop inside a coffeeshop whilst i charge up between trips to the bathroom to privately satisfy a drug habit ;p.
beware Tyrantcomics.
he paid me 50usd to do the programming (it's programMers, btw) for his html rpg game, and expected me to do absolutely everything, which means all the art and music as well, apparently.
his english quite terrible (despite being a comic-book "author" and an american, as far as i can tell), he cannot express what he wants, which means expectations are nebulous at best.
FOREMOST, i was not the first programmer to work on this project. I was the third, i believe, and that kind of thing does not happen for no reason.
in short, Tyrantcomics is a dullard and a fool pushing people to make a complex product promoting his godawful comic at wages that near 0.50usd per hour. i think instead of working on the second and third editions of that comic he just berated me for not being done with the game (which he wants to monetize?).
while it's possible i'm mistaken in some regards here, that there are misinterpretations and what-have-you, red flags abound and this client is TO BE AVOIDED.
all that said, if anyone DOES choose against his or her best interest to work with him and thus inherits my messy code, reach out and i will be happy to walk you through how the framework operates. Or how the level editor i programmed for him operates (yeah i included a level editor, too, but whatever). frankly, i don't think it's too hard to figure out, but if anyone gets lost, they can find me here.
thanks. AND BEWARE
looks fine but depends on the overall style. it might look good on its own, but in-context it might look like s***. perhaps provide some context for more accurate tips?
nice! i hope i helped a little bit, at least, but i gotta say: nice slicing and very organized!
ha, you crack me up, spring!
yeah we were all doomed from the start ;p
i also cound not find a swimmer sheet on the internet. +fav
great rig / asset! i did this for myself the other day but yours looks better.
hey, thanks chasers! i dont think anyone's going to use them, but hey! it was fun. you think there's anything i could do to make these more generally usable? maybe theyre too ahhhh styly to be of general use... maybe have one with no outlines? ech... idk.
i can't help the styly
@drummyfish yes, yes, yes, i understand, ja ja ja w/e
@medicinestorm exactly! well-said! you hit all the points
you know, it took me 10 minutes to write and edit that diatribe; i coulda made like 2 asset packs in that time to sell to idiots.
maybe i've got this whole selling-packaged-art thing all wrong
;p
@drummyfish you said that you would not do it, yet you say the stigma against it should be unlearned.
why? does the stigma not serve a purpose?
personally, i think it's amoral. i have absorbed maybe 2 ppm copyright/IP propaganda, full disclosure, but people who repackage and sell other people's art still stink of... cheap. it's cheap, lazy, opportunistic, disheartening, etc. it also facilitates a culture of those who use packaged art instead of learning how to do basic s*** on their own, which cultivates laziness, opportunistic behavior, jadedness, cheapness, etc. furthermore, this creates a climate of specialists who cannot think and act on their feet and must therefore depend on others, balooning project times and reducing the efficiency of everyone, individually and collectively.
p.s. i'm just saying it should be discouraged and looked down upon, and used only by those who absolutely need the side-income (which may be a lot of people, come to think of it... i do art and am broke). it's still wrong, though.
p.p.s. you may find me here in a few years offering packaged assets by other artists; these posts may be written from a laptop inside a coffeeshop whilst i charge up between trips to the bathroom to privately satisfy a drug habit ;p.
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