I like dwarves and warriors. Partially this is because it allows me to accumulate my favorite varieties of swag--shiny weapons and armor. I do enjoy playing other classes, though, depending on gameplay.
Thanks for the edit! I'll have to take a closer look once I'm not in the hall outside my class, but I really like the direction you've taken the arm movement in. You're right, it does look much more active.
If none of that is what you're after, you'll probably have to be a bit more specific as to what you want. This looks pretty asset light, and the things you want are generally pretty fun to make, so you've probably got a decent shot at getting what you're after if you can be a bit more specific about size/resolution, style, etc.
How does this thread not have more posts? Awesome job, and thanks for giving our ships a home! A few things could be adjusted (different movement patterns for ships, maybe a bit more manual control of shooting so I feel more in charge, etc) but I enjoyed myself quite a bit.
No offense to the current forum, but I think that the forums would be more active and useful if they were laid out more like the general standard. As it stands they're kind of hard to navigate and not very intuitive to your average forum-o-phile (like myself).
A few things that have probably been noted before, but for the sake of completion:
-The infobar on the righthand side is fine for the main page, but it takes up a *lot* of real estate when you're trying to browse the forums.
-Similarly (and this has probably also been brought up,) there is a big chunk of empty space on the right of my screen. That isn't a big problem for the main site, but it really crunches the forums together.
-They are not easy to navigate. If you click on a subforum, the only link back to the forum index is the standard one at the top of the page (as far as I can tell, anyway)
-The difference between the "contains new post" forum icon and the "no new posts" icon is unnoticble on the background color--The icon should probaly change colors as is standard to make it nocible.
-Things are too broken up. I know this has been brought up before, but it's important.
-The index page is really long, almost three screen-heights high on my laptop. This makes it very hard to take things in with a glance. The folder icons and text should probably be a bit smaller to make it all more compact and readable.
Sorry for the long post of criticisms; this is something I've been thinking over for a while. I don't mean to be negative; I just think forums are one of the most important ways to get people socializing, so making them easy is important. I know forum software can be a real pain, though, especially when you're doing it yourself. So... yeah.
@Mumu: The honkin' big blaster was Bart's idea, though I agree that my interpretation doesn't match her character very well. Probably one reason that the sprites never really worked out.
@Charlie: She's going to be started again from scratch. I'm spending a bit of time on a side project right now to improve my animation skills (it'll probably be up here in a month or two), and once I have that set I think I'll be ready to finally get this done right.
Hey, awesome stuff! I love the custom ships you made--you did a great job of putting those bits together in new and unique ways without making it look pieced together. And the effects are great too!
Here's a quick edit of the fang to add a bit of shading to the custom wings, if you'd like it:
Just a technical note: I don't think that CC-By derived assets can be released under CC-0. I may be wrong, but I'm pretty sure that they can only be re-released under a license that similarly requires credit.
I like dwarves and warriors. Partially this is because it allows me to accumulate my favorite varieties of swag--shiny weapons and armor. I do enjoy playing other classes, though, depending on gameplay.
I really like the clean style you have here--it gives a certain ominous sense of sterility while still having plenty of details to interest the eye.
Thanks for the edit! I'll have to take a closer look once I'm not in the hall outside my class, but I really like the direction you've taken the arm movement in. You're right, it does look much more active.
http://opengameart.org/content/astrominer-sprites Just stumbled across these in Surt's gallery. The licensing isn't the most permissive, but the quality is great.
OK, these are awful. I have no idea why I put these up. I'll try and get a better set up later!
Hello,
Well, it has been recently demonstrated that one can make a top-down shooter using only OGA-derived assets (http://opengameart.org/forumtopic/retro-shooter-all-oga). If the ones up here aren't what you're looking for, you might want to check out Dan Cook's "Lost Garden" site. For instance, he released the graphics he did for Tyrian (that one awesome shooter game from way back when) under CC-By: http://www.lostgarden.com/2007/04/free-game-graphics-tyrian-ships-and.html
If none of that is what you're after, you'll probably have to be a bit more specific as to what you want. This looks pretty asset light, and the things you want are generally pretty fun to make, so you've probably got a decent shot at getting what you're after if you can be a bit more specific about size/resolution, style, etc.
How does this thread not have more posts? Awesome job, and thanks for giving our ships a home! A few things could be adjusted (different movement patterns for ships, maybe a bit more manual control of shooting so I feel more in charge, etc) but I enjoyed myself quite a bit.
No offense to the current forum, but I think that the forums would be more active and useful if they were laid out more like the general standard. As it stands they're kind of hard to navigate and not very intuitive to your average forum-o-phile (like myself).
A few things that have probably been noted before, but for the sake of completion:
-The infobar on the righthand side is fine for the main page, but it takes up a *lot* of real estate when you're trying to browse the forums.
-Similarly (and this has probably also been brought up,) there is a big chunk of empty space on the right of my screen. That isn't a big problem for the main site, but it really crunches the forums together.
(illustration of what I mean in the above: http://i.imgur.com/GM59E.png
-They are not easy to navigate. If you click on a subforum, the only link back to the forum index is the standard one at the top of the page (as far as I can tell, anyway)
-The difference between the "contains new post" forum icon and the "no new posts" icon is unnoticble on the background color--The icon should probaly change colors as is standard to make it nocible.
-Things are too broken up. I know this has been brought up before, but it's important.
-The index page is really long, almost three screen-heights high on my laptop. This makes it very hard to take things in with a glance. The folder icons and text should probably be a bit smaller to make it all more compact and readable.
Sorry for the long post of criticisms; this is something I've been thinking over for a while. I don't mean to be negative; I just think forums are one of the most important ways to get people socializing, so making them easy is important. I know forum software can be a real pain, though, especially when you're doing it yourself. So... yeah.
@Mumu: The honkin' big blaster was Bart's idea, though I agree that my interpretation doesn't match her character very well. Probably one reason that the sprites never really worked out.
@Charlie: She's going to be started again from scratch. I'm spending a bit of time on a side project right now to improve my animation skills (it'll probably be up here in a month or two), and once I have that set I think I'll be ready to finally get this done right.
Hey, awesome stuff! I love the custom ships you made--you did a great job of putting those bits together in new and unique ways without making it look pieced together. And the effects are great too!
Here's a quick edit of the fang to add a bit of shading to the custom wings, if you'd like it:
Just a technical note: I don't think that CC-By derived assets can be released under CC-0. I may be wrong, but I'm pretty sure that they can only be re-released under a license that similarly requires credit.
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