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No offense, but to me this
Monday, November 21, 2011 - 07:26

No offense, but to me this sounds something like "Hey, let's make an MMO!  We don't really have much direction or a team, but we'll just wing it."  Maybe I'm just misunderstanding, but if that's generally the case you're probably going to have trouble.  MMOs are perhaps the hardest type of project out there, even with a full and dedicated art and coding team and a good idea of what you're doing (been there).  You can't just throw things at this sort of project and see what sticks; you'd probably have more luck with something a little simpler and less soul-crushing.

This is a very neat song, but
Friday, November 18, 2011 - 07:25

This is a very neat song, but I agree that the violin sample is dragging it down.  It is literally giving me a headache.

http://commons.wikimedia.org
Monday, November 14, 2011 - 13:10

http://commons.wikimedia.org/wiki/Hurricane try here.

Hmm... I still can't really
Monday, November 14, 2011 - 13:09

Hmm... I still can't really tell the genre, but it almost looks like you're doing an adventure game?  This might fit the bill, though: http://opengameart.org/content/side-scrolling-fantasy-themed-game-assets

@Charlie: there's definitley
Monday, November 14, 2011 - 13:02

@Charlie: there's definitley exaggeratoin in the arm movements.  This is pretty important, though, to make the animation look more active (you'll generally find this sort of thing is common in most platformers).

@Mumu:  Awesome as always!  I am a big Samurai Jack fan, which only adds to my enjoyment of this.

 

By the way, here's the jump with one more frame to smooth it out a bit (hopefully makes the apogee less jerky):

[img]http://i.imgur.com/2Zf8Q
Saturday, November 12, 2011 - 20:49

  Some progress on the jump!  I think this may be finished, at least for now?  Thanks again to Surt for the awesome edit.

@doudoulolita: sorry for the super-slow reply on this.  You seem to be getting pretty good results with the vectors.  I would suggest, especially since vectors let you do some easier rotations, to up the framecount on walking from 4.  6 frames (at least) works a lot better, as I've learned.  I do hope to make some more characters once I get Xeon here finished (partially, this is for animation practise so I can do a little better on the other characters, in speed and quality).
I haven't written any tutorials.  I might give it a try at some point, though.

I'll add it for now;  I may
Friday, November 11, 2011 - 09:46

I'll add it for now;  I may split it off later if/when I make another collection for platformer stage enemies.

Yeah, character design is
Thursday, November 10, 2011 - 08:08

Yeah, character design is important, and these could serve as a very useful springing-off point, especially for supporting characters/enemies.

@Anonymous:  This is a rather
Tuesday, November 8, 2011 - 08:33

@Anonymous:  This is a rather odd case.  On the one hand, despite the similarities you see the graphics in this entry are obviously not direct derivatives of the ones you linked.  I don't see any meaningful connection between the fur and the one you linked, for instance.  And there aren't any obvious hints of pixel-for-pixel copying in the vials despite similar stylings.

BUT, the stoppers on the vials share a number of identical colors, which indicates that at least the palettes were referenced/used.  To me, this indicates that further investigation is needed; just because the vials entered here aren't derivatives of the ones you linked doesn't mean they aren't derivatives of ones from the same set.  Regardless, while taking a palette isn't infringement per se, it's certainly proper etiquitte at least to mention if you've used someone else's.

also of potential interest:
Sunday, November 6, 2011 - 19:58

also of potential interest: http://opengameart.org/art-search?keys=iron+plague  Though, alas, those assets are spread out over several entries.

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