Very nice model! The feet are nubs, but I assume that's fine for most users. I had trouble rendering the eyes for some reason. They just appeared white no matter what. I didn't dig into why to be fair. Overall, I like the model, and I appreciate that you shared it in CC0. Classy move.
This sheet is not meant to be "sliced" per se. You are meant to use a skeleton rig system to rig the character parts to a character. Many solutions exist for this these days, including Spline and Spriter, but when I made this art, I was rigging to a Flash MovieClip object and animating the parts using the Flash timeline tools. Alternatively, you could also use one of many 2D animation toolsets for Unity which support custom shape/vector objects and images/textures to be rigged to skeleton rigs. You could also manually place each part into each frame of a frame-by-frame sprite sheet, but I do not recommend that.
Thanks for the offer. I never got your email and rarely check this site, so I apologize for the late response. I'll email you right away and see if you need any work done still. Regardless, I hope you found someone else to help you!
Your dedication to this website project is quite impressive. 10 years is a long time on the internet!
I will be making this asset kit CC0 starting today.
Very nice model! The feet are nubs, but I assume that's fine for most users. I had trouble rendering the eyes for some reason. They just appeared white no matter what. I didn't dig into why to be fair. Overall, I like the model, and I appreciate that you shared it in CC0. Classy move.
This sheet is not meant to be "sliced" per se. You are meant to use a skeleton rig system to rig the character parts to a character. Many solutions exist for this these days, including Spline and Spriter, but when I made this art, I was rigging to a Flash MovieClip object and animating the parts using the Flash timeline tools. Alternatively, you could also use one of many 2D animation toolsets for Unity which support custom shape/vector objects and images/textures to be rigged to skeleton rigs. You could also manually place each part into each frame of a frame-by-frame sprite sheet, but I do not recommend that.
Thanks for the offer. I never got your email and rarely check this site, so I apologize for the late response. I'll email you right away and see if you need any work done still. Regardless, I hope you found someone else to help you!
Oh, I didn't think of it like that. Smart. I still don't think I like the end result in the examples, but I could see it working in some scenarios.
Thanks, I'll add more to this in the near future. Requests are welcome. I also take commissions for more serious work.
Great sounds! :D
Added the additional objects to OGA today! Hope you guys find them useful!
Nice style! I like the look of the tree leaves and bushes.
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