Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Your dedication to this
Tuesday, March 5, 2024 - 06:17

Your dedication to this website project is quite impressive. 10 years is a long time on the internet!

I will be making this asset
Thursday, February 29, 2024 - 18:56

I will be making this asset kit CC0 starting today.

Very nice model! The feet are
Thursday, February 29, 2024 - 18:47

Very nice model! The feet are nubs, but I assume that's fine for most users. I had trouble rendering the eyes for some reason. They just appeared white no matter what. I didn't dig into why to be fair. Overall, I like the model, and I appreciate that you shared it in CC0. Classy move.

This sheet is not meant to be
Monday, January 4, 2021 - 08:37

This sheet is not meant to be "sliced" per se. You are meant to use a skeleton rig system to rig the character parts to a character. Many solutions exist for this these days, including Spline and Spriter, but when I made this art, I was rigging to a Flash MovieClip object and animating the parts using the Flash timeline tools. Alternatively, you could also use one of many 2D animation toolsets for Unity which support custom shape/vector objects and images/textures to be rigged to skeleton rigs. You could also manually place each part into each frame of a frame-by-frame sprite sheet, but I do not recommend that.

Thanks for the offer. I never
Monday, January 4, 2021 - 08:28

Thanks for the offer. I never got your email and rarely check this site, so I apologize for the late response. I'll email you right away and see if you need any work done still. Regardless, I hope you found someone else to help you!

Oh, I didn't think of it like
Monday, December 3, 2018 - 15:49

Oh, I didn't think of it like that. Smart. I still don't think I like the end result in the examples, but I could see it working in some scenarios.

Thanks, I'll add more to this
Friday, October 13, 2017 - 16:18

Thanks, I'll add more to this in the near future. Requests are welcome. I also take commissions for more serious work.

Great sounds! :D  
Wednesday, September 13, 2017 - 07:38

Great sounds! :D

 

Added the additional objects
Wednesday, September 13, 2017 - 07:34

Added the additional objects to OGA today!  Hope you guys find them useful!

Nice style!  I like the look
Wednesday, September 13, 2017 - 07:21

Nice style!  I like the look of the tree leaves and bushes.

Pages

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • next ›
  • last »