I am a bit of an all-in-one developer/artist/designer/writer. I make my own graphics, sound, music, and level designs. I write my own stories. However, time does not permit me to do all those things, so I sometimes look for help. I have a tendency to hold other people to my own standards, though. For example, if you are my game's artist, I expect around the same quality I would provide someone. If the art is not quality work in my eyes, it just is not going to be put into my game. I have pride in my work.
I agree that a lot of artists are taken advantage of. The same can be said about musicians and programmers and even writers... especially writers!
I always thought Processing would be a cool game programming language. I also think Free Pascal/Delphi would be cool, but I think that's more common.
TLTR.
I am a bit of an all-in-one developer/artist/designer/writer. I make my own graphics, sound, music, and level designs. I write my own stories. However, time does not permit me to do all those things, so I sometimes look for help. I have a tendency to hold other people to my own standards, though. For example, if you are my game's artist, I expect around the same quality I would provide someone. If the art is not quality work in my eyes, it just is not going to be put into my game. I have pride in my work.
I agree that a lot of artists are taken advantage of. The same can be said about musicians and programmers and even writers... especially writers!
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