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"Other rograms require you to
Friday, July 25, 2014 - 13:36

"Other rograms require you to break your tileset and mix it up, etc. etc. XMLegen doesn't require the picture, even!"

I don't see why anyone would want to make tilesets without the tileset image unless it's a text-based game.  That said, XML generation is a nifty thing.  A lot of people could learn from your source code.  Thanks for sharing.

capbros: May I use ths quote
Sunday, May 4, 2014 - 18:51

capbros: May I use ths quote in promo materials for the game?

Sure.  You can quote it and cite it to TapSkill if you like.

Also, that blog post is nice.  I especially like the part where you include a shader's code.  What all did you use to make the game, though?  That should be what you start with.  For example, what programming language(s) did you use? Did you find any libraries or frameworks insanely useful?

This is like Pac-Man meets
Tuesday, April 29, 2014 - 22:40

This is like Pac-Man meets Gauntlet, and I like it.  I got to lvl 12 or 13 on my first go.  The menu design is nice and simple, and I like the use of keyboard controls to navigate the menu, but it would be nice to have the option to just type my name rather than having to select letters/numbers from an on-screen arcade style keyboard.

I'd like to read up on your game dev blog if you have one. :)

Revolution sprites are OK,
Tuesday, April 29, 2014 - 22:13

Revolution sprites are OK, but LPC sprites are more interesting IMHO.  The Revolution collection reminds me of the GBA DBZ RPGs.  I noticed there was the "dragonball" tag on all of them, too.  I wonder if that was more than an inspiration.  Anyway, the Revolution weapon set looks nice: http://opengameart.org/content/the-revolution-items

You could also use the site's
Tuesday, April 29, 2014 - 18:51

You could also use the site's "BROWSE" section to find the art you want to use.  Granted, the search tools are less than stellar, and items are not categorized very well, but you should be able to find a lot of very useful graphics.  Check my submissions and let me know if you like the style of anything there, because I would consider making more of something if I knew it would be used.

I wouldn't mind an art site
Wednesday, April 9, 2014 - 17:53

I wouldn't mind an art site that tried to compete with DeviantArt, because I really do not like DeviantArt.  Most art sites like DA disappear after 2-3 years for lack of funding or lack of interest or just poor implementation and not enough time to fix it.  I could help with development, but I'm busy already and really can't volunteer for such projects.  However, I would definitely post some of my doodles. ;)

I'm not fond of most of the
Tuesday, April 8, 2014 - 12:02

I'm not fond of most of the Blender movies from an entertainment point of view, but I love the technical improvements they develop for Blender.  If I had money to spare, I'd support the project simply to help fund the development of future versions of Blender and promote the use of Blender in the industry.

I never use it, and I'm not
Tuesday, April 8, 2014 - 11:52

I never use it, and I'm not fond of the QT library, but if you want to start a new project in C++, I need a project to learn SDL2 with. :)

@William.Thompsonj: I really
Tuesday, March 25, 2014 - 07:42

@William.Thompsonj: I really don't see open licenses as a way to justify not asking for permission, but if you're working on a hobbyist or non-commercial project, I doubt permissions really matter.  In most scenarios, the artist would not have the means to take you to court, and if he did file a claim, you wouldn't be able to pay him anything after he won.  Therein lies the problem, accountability.

Of course, your plan of using only generic art is silly to me for another reason.  I can swap any art for any other art with enough knowledge of how to do so.  For example, 3D models can be scaled up/down if needed, and 2D assets can also be shrunk to smaller sizes without much loss of detail thanks to anti-aliasing algorithms.  Upscaling is the only reason vector art is better in that regard.

I use CC licenses, and while
Monday, March 24, 2014 - 15:04

I use CC licenses, and while I never waived the DRM clause, I would definitely allow my work to be used in DRM-enabled projects.  It really comes down to the artist's preference, anyway.

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