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As sus as he is, he's right.
Saturday, February 24, 2024 - 12:12

As sus as he is, he's right. Another banger.

Assets used for any Jetpack
Saturday, February 24, 2024 - 12:06

Assets used for any Jetpack related work.

It is. Thank you. 
Friday, February 23, 2024 - 08:17

It is. Thank you. 

Putting both here implies the
Friday, February 23, 2024 - 08:08

Putting both here implies the entire set can be either CC0 or CC-BY 3.0. That isn't the case. The implication from the new attribution is that the set is CC0 in part and also CC-BY in part. It is true that your parts can be CC0 and Buch's parts can be CC-BY, but listing both licenses isn't the way to specify diffrent licenses for subcomponents. Only licenses common to all parts may be listed.

P.S. The attribution blurb can remain as it is. Those users wishing to suss out which parts are CC0 and use those separately may do so, but the submission has to indicate accurate licensing for the submission as a whole.

EDIT: Fixed, thanks! :)

The license cannot be CC0
Friday, February 23, 2024 - 06:09

The license cannot be CC0 when the original is CC-BY. Thank you for fixing the attribution.

EDIT: Fixed, thanks! :)

@SirFalcon: everything on
Wednesday, February 21, 2024 - 16:59

@SirFalcon: everything on this site can be used in game jams. 

See FAQ entry #1

Are you able to add the
Wednesday, February 21, 2024 - 07:50

Are you able to add the "lower" poly barrel to this submission as well?

does not come with a texutre?
Wednesday, February 21, 2024 - 07:49

does not come with a texutre? Is it not textured in the preview?

 

Looks good. 
Tuesday, February 20, 2024 - 16:34

Looks good. 

 

Is there any way to preserve newline characters in the attribution notice? It's harder to read as a blob.

No, unfortunately there is no way to preserve newlines or other formatting in attribution text. I don't like that either, but there is a reason for it; Attribution is supposed to be as compact as possible with zero formatting for maximum compatibility of ... whatever method of credit the user happens to have. Plain text. Having <br>'s in the attribution also makes the site's auto-generated crfedits files very confusing. The only option that preserves formatting is my proposed option #3 above: "See CREDITS.TXT for full list of attribution"

Looks good!
Monday, February 19, 2024 - 14:37

Looks good!

However, strictly speaking, you haven't actually specified attribution instructions. Credit information in the description is not bad, but it really should be in the Copyright/Attribution Notice section (as well) since that is what the site uses for auto-generated credit. It should include something like:

logo/word-art by Scott "withthelove" Matott https://opengameart.org/content/logo-for-ogas-summer-2018-game-jam,
changes by food_please.

Optionally, you may attribute the other CC0 components as well:

logo/word-art by Scott "withthelove" Matott: https://opengameart.org/node/84893 ,
Good Neighbours font by Clint Bellanger: https://opengameart.org/node/48712 ,
Super Seasonal Platformer Tiles by GrafxKid: 
https://opengameart.org/node/92491 ,
Public Pixel Font by GGBot: https://opengameart.org/node/137832 , 
changes/additions by food_please.

Or, at the very least, include a credits.txt file indicating the same information (either of the above) uploaded as one of the downloadable files and a blurb in the Copyright/Attribution Notice section:

See CREDITS.TXT for full list of attribution.

EDIT: Fixed, thanks! :)

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