Nice. I was just messing around with the old-skool pseudo-3D 1st person RPG format. Mine doesn't look as good as gatesofintegrity, but I'm happy to see a genre I'm fascinated with. :)
"Am I free to use this in free and commercial projects"
Yes. The license requires you to release any modifications you make to the assets under the same license. As long as you are doing that, you're free to use it in either type of project. See FAQ
"Am I right in thinking I have to release my source code if I use this art pack?"
Possibly. It depends on how the assets are packaged with your game. If the code and assets are one "collection", it might mean the code is affected by the GPL, meaning it must also be GPL. If the code is one collection, but the asstets are in a separate collection (for example stored in a separate folder in the game files or a clearly delineated package independent of the executable/code, even if it's referenced by the code) then each collection can have separate licenses. GPL for the art, whatever else for the code. Be sure to clearly note which license goes with what parts of your game, though. See FAQ
The reason for all the "maybe" and "might" around GPL is because GPL is a great code license, but a terrible art license. However, GPL was the only free-and-open cowboy in town back in the old wild days of the interwebz, so a lot of projects where GPL, and the art was grandfathered in with it for lack of a better option.
Surt may have intended the use of this art to require your code to be open source, so if you want to be extra cautious we may have to wait for him to reply here with clarification. However, more than likely this is GPL simply because the original project was GPL and it features Tux the penguin, a GPL mascot.
Then they should either remove the submission or upload versions they liked more. This is not the polite way to take down assets. It makes my job incredibly difficult.
The site can't really play .mid files as previews. They're excellent as downloads, but the preview is just silence. Any chance you could take a sampling of the songs and render them to .ogg or .mp3 for the preview?
@ryua: You already have permission to use everything on this site. for non-commercial or even commercial projects. As long as you give credit, no asking required. Welcome to Open Game Art. :)
However, the stipulations you've specified are not compatible with the licenses accepted on OGA.
*Promise that you will never resell or distribute only this file.
*Do not upload on YouTube to distribute this music.
People must be allowed to redistribute the assets, just due to the nature of game distribution. Legal exceptions and weirdness prevents it from being usable at all if it can't be individually distributed. For example, although distributing it within a game would not be distributing "only this file", OGA is already in violation of this sitpulation; "only this file" is being distributed on this page.
CC0 also allows people to resell the asset. I doubt anyone would be successful at it. Who would buy an asset that is available here for free? Never-the-less, people are still allowed to try.
Changing to a CC-BY license may help mitigate this further, since it requires people to credit you and, if you specify, link back to this page, where the seller's "customers" could easily see that it is free.
Let me know if you have questions or what you decide. In the meantime, I must mark this as having a licensing issue to be sure your wishes are not misudnerstood.
Nice. I was just messing around with the old-skool pseudo-3D 1st person RPG format. Mine doesn't look as good as gatesofintegrity, but I'm happy to see a genre I'm fascinated with. :)
Yes. The license requires you to release any modifications you make to the assets under the same license. As long as you are doing that, you're free to use it in either type of project. See FAQ
Possibly. It depends on how the assets are packaged with your game. If the code and assets are one "collection", it might mean the code is affected by the GPL, meaning it must also be GPL. If the code is one collection, but the asstets are in a separate collection (for example stored in a separate folder in the game files or a clearly delineated package independent of the executable/code, even if it's referenced by the code) then each collection can have separate licenses. GPL for the art, whatever else for the code. Be sure to clearly note which license goes with what parts of your game, though. See FAQ
The reason for all the "maybe" and "might" around GPL is because GPL is a great code license, but a terrible art license. However, GPL was the only free-and-open cowboy in town back in the old wild days of the interwebz, so a lot of projects where GPL, and the art was grandfathered in with it for lack of a better option.
Surt may have intended the use of this art to require your code to be open source, so if you want to be extra cautious we may have to wait for him to reply here with clarification. However, more than likely this is GPL simply because the original project was GPL and it features Tux the penguin, a GPL mascot.
looks good. where are the textures from?
@dawn: yes.
Then they should either remove the submission or upload versions they liked more. This is not the polite way to take down assets. It makes my job incredibly difficult.
The site can't really play .mid files as previews. They're excellent as downloads, but the preview is just silence. Any chance you could take a sampling of the songs and render them to .ogg or .mp3 for the preview?
@ryua: You already have permission to use everything on this site. for non-commercial or even commercial projects. As long as you give credit, no asking required. Welcome to Open Game Art. :)
PS. I totally agree; Ivan's work is gorgeous.
Groovy. You don't need to upload the photo at all, really. Just wanted to make sure it was yours. :)
Sounds great!
However, the stipulations you've specified are not compatible with the licenses accepted on OGA.People must be allowed to redistribute the assets, just due to the nature of game distribution. Legal exceptions and weirdness prevents it from being usable at all if it can't be individually distributed. For example, although distributing it within a game would not be distributing "only this file", OGA is already in violation of this sitpulation; "only this file" is being distributed on this page.CC0 also allows people to resell the asset. I doubt anyone would be successful at it. Who would buy an asset that is available here for free? Never-the-less, people are still allowed to try.Changing to a CC-BY license may help mitigate this further, since it requires people to credit you and, if you specify, link back to this page, where the seller's "customers" could easily see that it is free.Let me know if you have questions or what you decide. In the meantime, I must mark this as having a licensing issue to be sure your wishes are not misudnerstood.wow! I've seen 8x8 pixel platformer tilesets, but 1x1?! ambitious! :)
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