I always have a hard time finding good foley effects. Free of reverb and environment-neutral is pretty hard to find. Walking on snow, gravel, concrete. Splats, splashes, squelches. Doors opening, closing, wood splintering, stone grating on stone. Metal cage doors shutting. Gates on iron hinges creaking and slamming. Gear-driven mechanisms (Not like a repetative sound of a running machine, more like a *ca-click* of a lock or trap about to be sprung)
Of course there are some of these on OGA, but not enough for me. :)
Eh, the button abuse is not bad. It's pretty easy to tell it isn't spam. The hard part is finding all the actual spam.
This site is too awesome to die. I'd help resolve the administration issues if I can, but I'd need botanic or somebody to show me the ropes on the backend. Unfortunately, if Bart or the guys familiar with the code had the time to show me around, they'd rather keep spending that time fixing stuff.
One way for everyone to help fight spam is to click "Report Spam" as soon as you see a spammy comment. I noticed no one had flagged either of those two comments. (that, or the "report spam" button only works for me)
If you see spam and you don't flag it as spam, expect a lot of spam. If you see a spam comment but you're pretty sure someone else probably reported it as spam already... report it anyway. A lot of the comments that only one person marks as spam aren't actually spam. They're just posts that someone didn't particularly like. Seems like a lot of people see "report spam" and think it says "punish the person who made this comment because I don't like it". Heck, some of my comments are at the top of the "spam" list any time I point out a potential licensing concern. So it helps when more than one person thinks the comment is not legit.
This one is licensed CC BY, so yeah; username in the credits. :)
Normally you would follow what is listed under "Copyright/Attribution Notice:" but since PetterTheSturgeon didn't give specific attribution instructions, I'd say list "Digital slash.mp3 by PetterTheSturgeon" or "Digital slash.mp3 by Petter Zhigulsky" in the credits and maybe include a link back to this page.
All assets on OGA can be used in your game, xxXRoboDogXx. As long as you adhere to the requirements of the license for each asset, you don't even need to ask. :)
If you have questions about what the different licenses mean, just ask and I- or any number of people in this community- will be happy to help.
If you have special circumstances you're not sure about, definitely ask the artist, but other than that, you can pretty safely assume they're ok with you using it in your game as long as you follow the license requirements. Awesome, huh? :D
Anarres says "Hi, could you attribute me to my openclipart user page, https://openclipart.org/user-detail/anarres. Thanks for getting in touch, it's great that people are enjoying and re-using those images!"
your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section.
Good point about cc0, but I've seen programmers choose GPL even when CC0 was one of the options... just for the sake of simplicity. "All assets are GPL" is a lot cleaner than "All asssets are GPL except goat_head.png, running_fat_guy.gif, and happy_intro_tune.ogg; Those ones are CC0."
...not that it applies in this case since Varkalandar isn't into cc0 :)
I always have a hard time finding good foley effects. Free of reverb and environment-neutral is pretty hard to find. Walking on snow, gravel, concrete. Splats, splashes, squelches. Doors opening, closing, wood splintering, stone grating on stone. Metal cage doors shutting. Gates on iron hinges creaking and slamming. Gear-driven mechanisms (Not like a repetative sound of a running machine, more like a *ca-click* of a lock or trap about to be sprung)
Of course there are some of these on OGA, but not enough for me. :)
Eh, the button abuse is not bad. It's pretty easy to tell it isn't spam. The hard part is finding all the actual spam.
This site is too awesome to die. I'd help resolve the administration issues if I can, but I'd need botanic or somebody to show me the ropes on the backend. Unfortunately, if Bart or the guys familiar with the code had the time to show me around, they'd rather keep spending that time fixing stuff.
Let me know how I can help :)
Excellent. Thanks!
One way for everyone to help fight spam is to click "Report Spam" as soon as you see a spammy comment. I noticed no one had flagged either of those two comments. (that, or the "report spam" button only works for me)
If you see spam and you don't flag it as spam, expect a lot of spam. If you see a spam comment but you're pretty sure someone else probably reported it as spam already... report it anyway. A lot of the comments that only one person marks as spam aren't actually spam. They're just posts that someone didn't particularly like. Seems like a lot of people see "report spam" and think it says "punish the person who made this comment because I don't like it". Heck, some of my comments are at the top of the "spam" list any time I point out a potential licensing concern. So it helps when more than one person thinks the comment is not legit.
Point me to the bot spam. I'm sure we can do something about that right away.
This one is licensed CC BY, so yeah; username in the credits. :)
Normally you would follow what is listed under "Copyright/Attribution Notice:" but since PetterTheSturgeon didn't give specific attribution instructions, I'd say list "Digital slash.mp3 by PetterTheSturgeon" or "Digital slash.mp3 by Petter Zhigulsky" in the credits and maybe include a link back to this page.
@PetterTheSturgeon: Great song!
All assets on OGA can be used in your game, xxXRoboDogXx. As long as you adhere to the requirements of the license for each asset, you don't even need to ask. :)
If you have questions about what the different licenses mean, just ask and I- or any number of people in this community- will be happy to help.
If you have special circumstances you're not sure about, definitely ask the artist, but other than that, you can pretty safely assume they're ok with you using it in your game as long as you follow the license requirements. Awesome, huh? :D
Anarres says "Hi, could you attribute me to my openclipart user page, https://openclipart.org/user-detail/anarres. Thanks for getting in touch, it's great that people are enjoying and re-using those images!"
Cool preview concept. Looks good!
yeah, a lot of artists like blender since it's Free and Open Source Software. I hope you find a good GUI and blend conversion solution. :)
your latest submissions look pretty great to me. Yeah, the first submission is what it starts with for the auto-generated preview, but moderators will occasionally need to refresh the submission to get the latest addtions to show up in the "textures in this pack" section.
Good point about cc0, but I've seen programmers choose GPL even when CC0 was one of the options... just for the sake of simplicity. "All assets are GPL" is a lot cleaner than "All asssets are GPL except goat_head.png, running_fat_guy.gif, and happy_intro_tune.ogg; Those ones are CC0."
...not that it applies in this case since Varkalandar isn't into cc0 :)
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