You may want to use preview images that are a bit smaller. They're just previews after all, so they don't need to be quite so high-def. As it is, these take a long time to load (or the browser gives up and doesn't show them at all).
I would recommend maybe half the resolution, and use .jpg format (again, just for the previews, not the actual textures or files inside the .zip)
I believe the sound of that "instrument" is just the game's "steel keg" Foley sound effect. They pitch-shifted it for musical effect. Try looking for a sound effect of a metal keg being struck.
If you are using your own audio samples, the license of the output should be the same as the input (samples). However, it doesn't look like this takes samples as input. The software itself appears to be LGPL 2.0, so it's possible the output would need to be licensed LGPL as well. I would say "contact the developers" but there is no contact information about this. If you're concerned about licensing, it may be best to stay away from this until you're able to get clarification from the devs.
@Saa_Matt: soliciting permission for each asset is not necessary. All OpenGameArt.org assets can be used in games like your own. analyze this FAQ section to get more information: https://opengameart.org/content/faq#q-how-to-credit
Looks good!
You may want to use preview images that are a bit smaller. They're just previews after all, so they don't need to be quite so high-def. As it is, these take a long time to load (or the browser gives up and doesn't show them at all).
I would recommend maybe half the resolution, and use .jpg format (again, just for the previews, not the actual textures or files inside the .zip)
@kaan: We actually do need to know the origin of the tileset so we can verify the license.
Looks good. What tileset did you use to make this?
Cool, but shouldn't this be on the same submission as the monster center, then? Why separate?
@qouify: credit instructions are indicated above under "Copyright/Attribution Notice"
I believe the sound of that "instrument" is just the game's "steel keg" Foley sound effect. They pitch-shifted it for musical effect. Try looking for a sound effect of a metal keg being struck.
https://youtu.be/JKrGl2FSvSQ?t=100
If you are using your own audio samples, the license of the output should be the same as the input (samples). However, it doesn't look like this takes samples as input. The software itself appears to be LGPL 2.0, so it's possible the output would need to be licensed LGPL as well. I would say "contact the developers" but there is no contact information about this. If you're concerned about licensing, it may be best to stay away from this until you're able to get clarification from the devs.
Done.
...So, two things:
@Saa_Matt: soliciting permission for each asset is not necessary. All OpenGameArt.org assets can be used in games like your own. analyze this FAQ section to get more information: https://opengameart.org/content/faq#q-how-to-credit
Pages