This is missing attribution. That character generator is kind of lacking when it comes to clear credit instructions, so just let us know if you'd like help understanding how to attribute this.
EDIT: +1 for pretty much everything Drummyfish said above.
"The reason you see AK-47, M16, MP5 and Desert Eagles everywhere is because owners of these guns are too lazy to do something about it"
I think that's true sometimes. Other times the game studio obtains permission to use the gun's or car's trademarked product name or brand name. Still other times the games don't use the trademarked components of the guns or cars. As Drummyfish said, utilitarian design can't be copyrighted (but it can be patented, though I already addressed that above) so if the game isn't displaying the trademarked features of a gun or car, it isn't a violation.
This isn't the only realistic model of a real-life product on OGA. To the best of my knowledge, we've verified these same details on all of those other models as well. I'm not infallable, so if anyone can link to information that sheds new light on these questions, please provide the links. Beyond that, unless someone can find a trademarked brand name, product name, or artistic embellishment on this model, I am confident it is free and clear.
HOWEVER... I do agree the title of the submission and name of the model (in the file) should be changed to something that isn't a trademarked product name.
These comments and questions are not meant as criticism of your work. We just have to verify the usability of all the assets here. We also have stricter requirements than Turbosquid. For instance, we do not allow assets that are "Editorial uses only". All assets on OGA must be legally usable in any project, commercial or non.
So my only remaining questions for you are:
Would this asset here be considered Editorial Use Only?
Does this asset have any brand names, company names, or trademarked logos in it?
hmm... I'm seeing conflicting information on that. I'll have to do some more research, but this is what it looks like so far:
Copyright - a 3D model violates copyright if it is based on another 3D model or artwork, not inspired by a physical version of whatever the 3D model represents. Just like how a photograph of a book doesn't violate the book's copyright.... Well, it would if it were a functional copy of the book's content, but not if the picture was of the outside of the book and not a readable picture of some of its pages. However, if the picture displays brands or titles, that gets into trademarks (see #2). Furthermore, if this model is accurate down to the individual gun components, that gets into patents (see #3)
Trademark - Just like the photo-of-a-book analogy above, if the model contains trademarked brand names (or book titles), it can be violating trademark. So the question now is: does this model contain renditions of brand names or otherwise trademarked terms displayed on the gun? If so, can they be removed/renamed?
Patent - As with models of real cars in video games, models of real guns are possibly violating a patent, but it seems like that's only true if the model could be considered "plans" or instructional material used to produce a functional version. Although cars and guns in games may have the proper external dimensions for their real-world counterparts, they rarely contain details of the internal components, and certainly not enogh detail to make a functional car or gun based on the model.
TL;DR: If this is not based on other copyrighted artwork, and it is not displaying trademarked symbols/brands, and it does not include internal component details, it should be fine. though this is based on preliminary research, and I am also not a lawyer so maybe I have no idea what I'm talking about. If anyone knows of legal information about this subject, links are welcome.
Correct. This is an artifact of the way drupal+imagemagic handles animated previews with transparency. Currently, the only solution is to add a solid opaque background to the preview gifs. (no need to add this on the actual asset, just the preview files.)
Also, your attention to texture licensing is very much appreciated. Not including stuff you're not sure about, but linking to it so others can still decide for themselves is exactly how it should be done! Thank you!
This is missing attribution. That character generator is kind of lacking when it comes to clear credit instructions, so just let us know if you'd like help understanding how to attribute this.
EDIT: +1 for pretty much everything Drummyfish said above.
I think that's true sometimes. Other times the game studio obtains permission to use the gun's or car's trademarked product name or brand name. Still other times the games don't use the trademarked components of the guns or cars. As Drummyfish said, utilitarian design can't be copyrighted (but it can be patented, though I already addressed that above) so if the game isn't displaying the trademarked features of a gun or car, it isn't a violation.
This isn't the only realistic model of a real-life product on OGA. To the best of my knowledge, we've verified these same details on all of those other models as well. I'm not infallable, so if anyone can link to information that sheds new light on these questions, please provide the links. Beyond that, unless someone can find a trademarked brand name, product name, or artistic embellishment on this model, I am confident it is free and clear.
HOWEVER... I do agree the title of the submission and name of the model (in the file) should be changed to something that isn't a trademarked product name.EDIT2: done, thanks!
That is good to know. :)
These comments and questions are not meant as criticism of your work. We just have to verify the usability of all the assets here. We also have stricter requirements than Turbosquid. For instance, we do not allow assets that are "Editorial uses only". All assets on OGA must be legally usable in any project, commercial or non.
So my only remaining questions for you are:
hmm... I'm seeing conflicting information on that. I'll have to do some more research, but this is what it looks like so far:
TL;DR: If this is not based on other copyrighted artwork, and it is not displaying trademarked symbols/brands, and it does not include internal component details, it should be fine. though this is based on preliminary research, and I am also not a lawyer so maybe I have no idea what I'm talking about. If anyone knows of legal information about this subject, links are welcome.
I like the new additonal previews
, but where are they? I can only download the "rated fun" file and not the fish or moon.Interesting tunes you've made. Well done.
However, those tags are 100% pointless. :Pcheck out https://opengameart.org/content/art-tags for tips on effective tagging.
Yeah this bug sucks. If anyone finds a way to fix it, let me know.
Haha! well, this isn't the only tileset on the site. If 16x16 is too "smol", just search larger tilesets, like 32x32 or 64x64.
Correct. This is an artifact of the way drupal+imagemagic handles animated previews with transparency. Currently, the only solution is to add a solid opaque background to the preview gifs. (no need to add this on the actual asset, just the preview files.)
Adorable houses.
Also, your attention to texture licensing is very much appreciated. Not including stuff you're not sure about, but linking to it so others can still decide for themselves is exactly how it should be done! Thank you!
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