I'll bet many people will be able to use them. If these are based off of 3D models, and you have those models still, I'd bet they could be adapted to the FLARE specs as well. These would add a lot of diversity to an already impressive game engine!
The size limit is per file, not per submission. You can split the files into as many <100 mb .zip files as needed and upload all of them. However, a text file with a link to external content is not allowed. Thanks.
Please edit this submission and add the files as opposed to deleting and creating a new one.
Sorry for the silly question, but how do I license them?
haha! Not a silly question. To license your work, you say to yourself "I've decided to release my assets under the terms of the CC0 / OGA-BY / whatever license." Then upload the assets to the submission page here on OGA. :)
I believe you've correctly identified the components with potential trademark issues. So long as those parts are not included, I look forward to seeing your submission. These look very cool. Clearly a lot of effort and love went into them. :) Let me know if you have additional questions.
You'll probably need to specify what you mean by CRPG. All the games you've listed are CRPGs. Including Diablo and FLARE. Even Fallout: tactics is a CRPG. It is also a TRPG, sure, but that doesn't exclude it from the CRPG category. What features of Fallout 1 and 2 are you going for that diferentiate it from Diablo and FLARE?
Looks like you answered several of the questions as I was typing them. Haha!
If you started from zero, the copyrights all belong to you. You may license them however you wish, including "explictly releasing them under one of the available licenses"
The trademark of the characters themselves, however, may be a different matter. The character designs may come with specific trademarked features. A generic human is not trademarkable, but a bald Sha'ahoul guy with blue tattoos on his chest who is named Corvus is not something you can share here. A specific story character and a specificly named race with associated features is trademark material. Kind of like how "short humanoids that love to eat and have huge feet" is not a trademarked race, but "hobbits" are, because of the specific name in association with the features.
As far as I can tell, that doesn't seem to be the case here, but I'll need you to tell me more about the underlying story-elements of the character that these models represent.
FiveBrosStopMosYT has the gist of it. Can (either of) you provide links to where it says the game is released LGPL or other license information?
"The problem is that they were specifically made for that game in mind and mostly look like the items from the game."
Specifically made for that game by whom? What sort of things does this mod involve. Just new items? New characters? New character parts (hair, eyes, toenails) but not new base human? What did you base each one off of? You said "remodeling". Does this mean you took the original models and heavily reworked them? Walk me through the process you took as you crafted these new items and/or player models as if you were training me up to help you contribute to the mod.
@WithinAmnesia: Already being discussed. :) https://opengameart.org/forumtopic/creating-new-sprites
Dorkster and/or Danimal for sure. They're quite responsive to any posts or comments in the FLARE forum as well.
I'll bet many people will be able to use them. If these are based off of 3D models, and you have those models still, I'd bet they could be adapted to the FLARE specs as well. These would add a lot of diversity to an already impressive game engine!
Wow, this is EXTENSIVE. Thanks for sharing it all! :)
The size limit is per file, not per submission. You can split the files into as many <100 mb .zip files as needed and upload all of them. However, a text file with a link to external content is not allowed. Thanks.Please edit this submission and add the files as opposed to deleting and creating a new one.Assume we haven't played classic fallout games. What "same mechanics"?
haha! Not a silly question. To license your work, you say to yourself "I've decided to release my assets under the terms of the CC0 / OGA-BY / whatever license." Then upload the assets to the submission page here on OGA. :)
I believe you've correctly identified the components with potential trademark issues. So long as those parts are not included, I look forward to seeing your submission. These look very cool. Clearly a lot of effort and love went into them. :) Let me know if you have additional questions.
You'll probably need to specify what you mean by CRPG. All the games you've listed are CRPGs. Including Diablo and FLARE. Even Fallout: tactics is a CRPG. It is also a TRPG, sure, but that doesn't exclude it from the CRPG category. What features of Fallout 1 and 2 are you going for that diferentiate it from Diablo and FLARE?
Looks like you answered several of the questions as I was typing them. Haha!
If you started from zero, the copyrights all belong to you. You may license them however you wish, including "explictly releasing them under one of the available licenses"
The trademark of the characters themselves, however, may be a different matter. The character designs may come with specific trademarked features. A generic human is not trademarkable, but a bald Sha'ahoul guy with blue tattoos on his chest who is named Corvus is not something you can share here. A specific story character and a specificly named race with associated features is trademark material. Kind of like how "short humanoids that love to eat and have huge feet" is not a trademarked race, but "hobbits" are, because of the specific name in association with the features.
As far as I can tell, that doesn't seem to be the case here, but I'll need you to tell me more about the underlying story-elements of the character that these models represent.
FiveBrosStopMosYT has the gist of it. Can (either of) you provide links to where it says the game is released LGPL or other license information?
Specifically made for that game by whom? What sort of things does this mod involve. Just new items? New characters? New character parts (hair, eyes, toenails) but not new base human? What did you base each one off of? You said "remodeling". Does this mean you took the original models and heavily reworked them? Walk me through the process you took as you crafted these new items and/or player models as if you were training me up to help you contribute to the mod.
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