Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
It's probably best to also
Saturday, November 15, 2025 - 18:52

It's probably best to also replace the preview, at least three of them contain the old loge.

"Dance of Rebirth" is the only book without a barcode PNG.

The descriptive text of "Jane - the accountant" reaches into the name on the side of the book.

Most books have have lines on the back of the book misaligned or at least the pattern isn't clear.

The publisher logo on "Girl with Knife" collides with a red stripe.

The title of "Girl and Beast" is cut off on the front and just says "Girl and Beas".

I just noticed and am probably overthinking this but don't books usually have ISBN and a barcode derived from it? For EAN-13 ISBNs get prefixed with the country code of "bookland" 978. Though I can't find any prefixes in any of them reserved for private/fictive use.

Part of it would be a group/publisher prefix. Editorial OGA and Sarah Publishing house use different barcode lengths for their books.

Maybe we need LaTeX templates for fictive books? :S Okay that part isn't entirely serious, but also kinda is. That could be easier to remix. The point of TeX is somewhat to separate content and layout, so it should look good no matter what you write.

There are at least some templates already around:

  • https://github.com/jfogarty/latex-createspace-bookcover
  • https://github.com/tibortomacs/bookcovertemplates

 Now I wonder if I can print them as real physical fake covers for other books.

Was that released here on OGA
Saturday, November 15, 2025 - 17:03

Was that released here on OGA as a submission somewhere? I actually was looking for it (for this submission here), but couldn't find it outside of the cross promotion post. 

That probably depends on how
Saturday, November 15, 2025 - 16:21

That probably depends on how usable it is. If games and game mods can use them ase a race/faction/mob/pet/whatever, I'd imagine that they could get picked up.

It always depends on how usuable they are, how many sketches and lore exist. And of course how many assets and different kinds of assets exist:

  • 3D high and low polygon count
  • textures drawn or realistic
  • 2D isometric, not isometric, hexagons, top-down
  • various tile sizes and angles
  • palettes...

 EDIT: The more humanoid they are, the "better". If they aren't it's the opposite.  For a lot of pixel art you can do a lot if you just have to swap out the head (with hair and ears etc).As soon as the body changes you need new bases with animation, new clothing and accesories.Doing paws like gloves/shoes is likely possible.Wings and tails can be a layer over clothing, which needs less new stuff, but you still need to create that for every animation. For the tiny stuff this is an example https://opengameart.org/content/tinygb-characters Humanoid dragon, pig, dog and penguin just have different heads. The pigman has clothing, but the others have their bodies colored in a uniform color to "look more like animals". LPC got a few extensions for ears, tails, wings and different heads. Generally I haven't seen many characters that got ported to multiple sets. The users Spring Spring and Kelvin Shadewing have a bunch of characters who they tagged furry, furries or anthropomorphic

Trying to use that <pre>
Friday, November 14, 2025 - 18:29

Trying to use that <pre> totally didn't work.

I shouldn't have recommended pngquant, since it can be lossy.

But I forgot zopflipng which is way better with this, especially with extreme settings (zopflipng --iterations=500 --filters=01234mepb).

  • Default: 996B (49%)
  • Extreme: 993B
  • Default (nes_demake): 741B (85% or 36% of original; loses transparency)
  • Extreme (nes_demake): 740B
  • Default (nes_demake converted to RGB): 768B (88% or 38% of original)
  • Extreme (nes_demake converted to RGB): 767B

Zopfli can be very slow, but you won't notice it that much for small images.

Feedback from that edit:
Friday, November 14, 2025 - 15:47

Feedback from that edit:

  • Your tile size is odd with 16x15px and only the last column also has a right border, which means it will not align with the other tiles.
  • If it was meant as 15x14px with 1px spacing on all sides, then the last column is only 14x14x.
  • Everybody who wants to use it with tiles of 2^n x 2^n has to edit or stretch them.
  • Some tiles have color differences so minimal that I can barely see them on higher zoom (colum, row; starting with 0): 0,1; 2,1; 3,1; 4,1; 1,2
  • The PNG usese 59 unique colors (irrelevant fun fact)

2,1 (the orange screen?) looks different from 3,1 and 4,1 like it was colorized with an color shift effect:

  • the white is slightly orange while the other two have pure white
  • the orange (#FF9E00) is slightly different from 2,2 and 3,4 (#FF9500)

Much of that is just my pixelart nitpickiness, but it slightly influences how well the PNG can be compressed. If colors are the same, the compression algorithm can utilize that, but if they only differ a bit they have to be treated as different colors. There are also tools that can reduce the size of PNGs to some extend. (Not really like they get used much here on OGA and I usually don't use them either) Here examples with standard settings of optipng, pngcrush and pngquant as well as my demake which has a de facto reduction in color but more pixels:$ ls -l costume*.png
-rw-r--r-- 1 user users  873 14. Nov 20:28 costume1_nes_demake.png
-rw-r--r-- 1 user users 1078 15. Nov 00:31 costume1optipng.png
-rw-r--r-- 1 user users 2037 14. Nov 20:04 costume1.png
-rw-r--r-- 1 user users 1205 15. Nov 00:30 costume1pngcrush.png
-rw-r--r-- 1 user users 1078 15. Nov 00:30 costume1pngquant.png
$ file costume*.png
costume1_nes_demake.png: PNG image data, 80 x 64, 8-bit colormap, non-interlaced
costume1optipng.png:     PNG image data, 80 x 61, 8-bit colormap, non-interlaced
costume1.png:            PNG image data, 80 x 61, 8-bit/color RGBA, non-interlaced
costume1pngcrush.png:    PNG image data, 80 x 61, 8-bit/color RGBA, non-interlaced
costume1pngquant.png:    PNG image data, 80 x 61, 8-bit colormap, non-interlacedThe numbers like 2037 are size in Bytes. That means costume1optipng.png is 53% the size of costume1.png. costume1_nes_demake.png only 43%   Not things you have to change, but just because you said it was your first ever.

Congratulations.
Friday, November 14, 2025 - 11:30

Congratulations.

Is this basically meant as a low-res texture for Minecraft/Voxelibre?

 

A quick NES-demake (palette, 16x16 tiles and not more than black + 3 colors per tile) for no apparant reason.

I copied that error in my
Monday, November 10, 2025 - 13:18

I copied that error in my names, but Sara is written without H

 

(First was: https://opengameart.org/content/sara-wizard)

 

Not Sara, but you could try one of these heads maybe:

  • https://opengameart.org/content/miscelaneous-wesnoth-portraits
  • https://opengameart.org/content/round-girl
  • https://opengameart.org/content/doll-svg
  • https://opengameart.org/content/cartoon-cleric
  • https://opengameart.org/content/fantasy-head
  • https://opengameart.org/content/200-free-lorestrome-portraits
  • https://opengameart.org/content/casual-avatars
  • https://opengameart.org/content/gb-mini-pixel-world
  • https://opengameart.org/content/vroid-studio-cc0-models
Editorial OGA <3 Sarah
Sunday, November 9, 2025 - 12:48

Editorial OGA <3 Sarah Publishing House

If you happen to make a game remix of this one day (or if I do):

  • OrGanic Arts, Inc. <seedling emoji/paintbrush emoji mix>
  • Dot Sarah Holdings, Ltd. <.SH>
  • Octal GibberAgent, Inc. <8gent>
  • Omega-Gamma-Alpha Corp. <ΩΔΑ>
  • Academia Graphica Officialis SE <AGO/OGA>

 

Should be possible to make fake games with assets from here, but physical games are also somewhat outdated at this point.

Looks like Mitsua Likes has
Tuesday, November 4, 2025 - 04:05

Looks like Mitsua Likes has published a few non-CC0 datasets, which are based on cc0 assets. So that could probably used for training. https://huggingface.co/collections/Mitsua/mitsua-likes-dataset 

But I honestlly think what'd be more useful for OGA is a cc0 AI for style transfer or maybe style normalization. We have a lot of assets here, but it can be a challenge to mash them together and still have a consistent style.

it would be a cool project to
Monday, November 3, 2025 - 11:55

it would be a cool project to train your own dataset using only cc0 assets.

 

There are some who try that, but the results don't look great so far. It's possible that this can change if techniques etc develop further and you can get better outputs with less input or something like that. You can also use public domain, but that's sometimes tricky becaus the rules differ from country to country. PD also results in a less trendy style since the majority is probably very old drawings (mona lisa for example) or photos that are black and white or don't reach modern color quality.

  • CC0_rebild_attempt claims to be trained with CC0 (+ Pexels License + Lite Dataset License). I recognize a few assets from here: https://opengameart.org/content/winter-birds https://opengameart.org/content/blowhard-2-blow-harder
  • Mitsua Diffusion CC0 claims to be trained from scratch using only public domain/CC0 or copyright images with permission for use
  • Mitsua Diffusion One claims to be trained from scratch using only public domain/CC0 or copyright images with permission for use

 

They list the sources roughly, but none of them published the whole training data. At least Mitsua published the one that is partially licensed.

There is also the newer Mitsua Likes, but the model license is more restrictive NC.

 

There is also another issue. Wrongfully licensed artworks are a thing. There is pirated stuff that gets released under various CC licenses because the uploader doesn't care. Or remixes wher, at least to me, it's not clear if they really had the right to do that, but I see that rather CC music using unfree vocal samples.

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • …
  • next ›
  • last »