Skip to main content
User login
OpenID
What is OpenID?
Username or e-mail
*
Password
*
Log in using OpenID
Cancel OpenID login
Create new account
Request new password
Register
Home
Browse
2D Art
3D Art
Concept Art
Textures
Music
Sound Effects
Documents
Featured Tutorials
Submit Art
Collect
My Collections
Art Collections
Forums
FAQ
Leaderboards
All Time
Total Points
Comments
Favorites (All)
Favorites (2D)
Favorites (3D)
Favorites (Concept Art)
Favorites (Music)
Favorites (Sound)
Favorites (Textures)
Weekly
Total Points
Comments
Favorites (All)
Favorites (2D)
Favorites (3D)
Favorites (Concept Art)
Favorites (Music)
Favorites (Sound)
Favorites (Textures)
❤ Donate
Search
Tileset for platformer games
Author:
BeanTheDev202
Thursday, November 13, 2025 - 13:59
Art Type:
2D Art
Tags:
Map Tileset
License(s):
CC-BY 3.0
Collections:
Preview:
My first ever tileset
File(s):
costume1.png
2 Kb
[
127
download(s)]
Log in
or
register
to post comments
Comments
Congratulations.
Is this basically meant as a low-res texture for Minecraft/Voxelibre?
A quick NES-demake (palette, 16x16 tiles and not more than black + 3 colors per tile) for no apparant reason.
Feedback from that edit:
2,1 (the orange screen?) looks different from 3,1 and 4,1 like it was colorized with an color shift effect:
Much of that is just my pixelart nitpickiness, but it slightly influences how well the PNG can be compressed. If colors are the same, the compression algorithm can utilize that, but if they only differ a bit they have to be treated as different colors. There are also tools that can reduce the size of PNGs to some extend. (Not really like they get used much here on OGA and I usually don't use them either) Here examples with standard settings of optipng, pngcrush and pngquant as well as my demake which has a de facto reduction in color but more pixels:$ ls -l costume*.png
-rw-r--r-- 1 user users 873 14. Nov 20:28 costume1_nes_demake.png
-rw-r--r-- 1 user users 1078 15. Nov 00:31 costume1optipng.png
-rw-r--r-- 1 user users 2037 14. Nov 20:04 costume1.png
-rw-r--r-- 1 user users 1205 15. Nov 00:30 costume1pngcrush.png
-rw-r--r-- 1 user users 1078 15. Nov 00:30 costume1pngquant.png
$ file costume*.png
costume1_nes_demake.png: PNG image data, 80 x 64, 8-bit colormap, non-interlaced
costume1optipng.png: PNG image data, 80 x 61, 8-bit colormap, non-interlaced
costume1.png: PNG image data, 80 x 61, 8-bit/color RGBA, non-interlaced
costume1pngcrush.png: PNG image data, 80 x 61, 8-bit/color RGBA, non-interlaced
costume1pngquant.png: PNG image data, 80 x 61, 8-bit colormap, non-interlacedThe numbers like 2037 are size in Bytes. That means costume1optipng.png is 53% the size of costume1.png. costume1_nes_demake.png only 43% Not things you have to change, but just because you said it was your first ever.
Trying to use that <pre> totally didn't work.
I shouldn't have recommended pngquant, since it can be lossy.
But I forgot zopflipng which is way better with this, especially with extreme settings (zopflipng --iterations=500 --filters=01234mepb).
Zopfli can be very slow, but you won't notice it that much for small images.