I think there are still multiple things off. There are at least two shadow colors, the round table uses glass for shadow.
I gonna try to separate the image into mutliple, one image per material and then merge them into a indexed png with subpalettes. That should also make it easier to recolor it, since there are a lot of different materals who share palettes. And it's easier to see if colors are wrong if you have <20 colors per image.
I will then drop that here. (I need that for my metal version anyways)
> I don't think either has the full set of animations.
Yes, modular bodies and heads does in general not cover all animations. I could cover more, but not all, since I'm limited by what I can solve with masks.
The heads positions has more technical reasons, since it has to attach at the same point where human heads attach.
My script is also capable of generating muscular and pregnant wolvemen.
My wolfman is definitely not pretty, I was just trying what different kinds of heads I could attach after I modularized everything.
I have to read this thread yet. (Sorry I rarely visit the forums)
> these are impressive tools that showcase the work of this community. However, near as I can tell, none are properly attributing the art that is used.
My fork was exactly focusing on attribution generation https://basxto.github.io/lpc-spritesheet-collection/
It's unfinisihed and I already put quite some work into it to clean up some spritesheets to allow palette swapping.
EDIT1: (read first post, omg I hate reading)
I see, you found my little fork.
I start to remember a few things and wanna write them down before I forget about it:
I guess the main problem was that I tried to do two things at once, which overwhelmed me pretty quickly. I 1) wanted to do generate useful attributions because I hate all those generators and atlases and 2) I wanted to change colors with palette switching. I wasn't able to implement proper palette in JS, because browsers suck, instead only managed to replace colors by value. That only works if palettes don't share colors.
I wanted to do palette swapping to increase usability of the spritesheets without generating a color mess and another reason was to get rid of submission who just did some palette swapping. That would just litter the attribution file.
But for that you basically have to, aside from tracking down attributions, add remix submission for a lot of stuff. For meaningful palette swapping all assets have to use the same base palette (all hair blond, all metal gold etc.). And you also have to clean up dirty submissions, who use an insane amount of unique but similar colors.
I think I started with roman helmets and the knight helmets, they are still lying around somewhere. I quickly realized how hard it is to get incompatible submissions onto the same base palette. The lighting etc. has to work the same for both. That's where I gave up.
EDIT2:
OGA's attribution files are unnecessarily lengthy and incomplete.
And I remember that my attribution generator is inclomplete. Skorpio's MaleWalkShoot is a remix.
My plan was to track dependencies, since a lot of submissions are based on the same stuff. This would allow to draw an attribution tree, which would avoid listing authors multiple times and therefore make everything shorter and more readable.
And that already neglegts that you actually have to list what exactly you changed in a remix, pretty much no submissions does that. (neither do mine)
Even though that could at least be auto generated for palette swaps.
> A place on the web where all their names and work are visible and all the submissions are gathered.
I don't consider myself an artist, but there are definetely a few LPC-related submissions, I don't wanna be associated with. (aforementioned true color accidents or submissions who don't fit LPC style in my eyes). I want people to judge me by my own botched submissions.
The biggest issue with atlases and generators is, that you can't easily find the original submissions. Which is important when I want to remix something, or ask the author something or see new versions (some updates did not propagate) or see remixes based on it or check if the attribution is even correct or see usage examples. The last point is more relevant for tilesets.
EDIT3:
> a recolor is definitely creating a derivative work and requires attribution
Depending on how it's done, it might not even be copyrightable. If it's trivial you can easily replace it with generated recoloring.
And it would be extremely useful if there was something to preview tilesets (switch floors, walls, puzzle cupboards together etc.), but I did not come up with a good idea of doing that, yet.
EDIT4:
Even though my werewolf wasn't used ... yes, my script recolors. I think it uses switchpalette.sh from https://github.com/basxto/lpc-shell-tools
Especially in those modular submissions, I try to avoid redundancy.
Please add a preview where this set is actually used, which showcases the cupboard modularity.
I don't think that the current preview lives up to this set's greatness and flexibility.
And I don't understand how the big feet are used, there is a 2px gap if you combine them with the cupboards next to them and 1px if you combine them with the kitchen cupboards.
The vending machines are from Skorpio's original submission to LPC [LPC] Skorpio's SciFi Sprite Pack
I just added new labels for mate, hugs and masks vending machines in [LPC] Hakuna Matetee. That's also the submission where the 0.5l Mehrweg-Leihflaschen, which are used by Mio Mio Mate, come from and they are my original work, but with bluecarrot's glass palette.
Yes, awesome set. A lot of it could also be used in an contemporary setting. I like especially
Evert: well bluecarrot16 always has huge sets with lots of variation. But parts of this set are also palette swaps, which are essentially duplicates. It's something you can omit, since everybody can easily do that themself. On the other hand it's a lot easier to use for people who don't know what they are doing and get confused by images with indexed colors.
But another thing that comes to mind, now that I mapped a bit around with LPC instead of doing random remixes: we maybe should make a LPC palette submission, where all palettes used for fabrics, stones, metals etc. get collected and their usage explained. I think there are still a lot of incompatible similar-looking LPC palettes floating around. (my space sets being one of them)
I was told those double-hammocks were installed on a GPN, but I haven't seen them irl. I want to also upload them, but somebody else drew the sketch, my version is based on. And I have trouble to reach him right now.
So far I abstained from littering the place with crates and stuff, partly because I didn't know how many visitors the room had to handle. You also start videotelephony if you get too close to another visitor. I had your crates open, I think I also had to adjust their color a bit to match that green-blue metal, I use.
Yes, more run down would probably look better and closer to what we have in our hackerspace. I just chose the least pompous-looking couch I found in your upholstery set. Some defect overlays might be nice, like the broken tiles in lpc goes to space.
Our map is still available on the test intance(no idea how long that instance will stay online)
I think there are still multiple things off. There are at least two shadow colors, the round table uses glass for shadow.
I gonna try to separate the image into mutliple, one image per material and then merge them into a indexed png with subpalettes. That should also make it easier to recolor it, since there are a lot of different materals who share palettes. And it's easier to see if colors are wrong if you have <20 colors per image.
I will then drop that here. (I need that for my metal version anyways)
> I don't think either has the full set of animations.
Yes, modular bodies and heads does in general not cover all animations. I could cover more, but not all, since I'm limited by what I can solve with masks.
The heads positions has more technical reasons, since it has to attach at the same point where human heads attach.
My script is also capable of generating muscular and pregnant wolvemen.
My wolfman is definitely not pretty, I was just trying what different kinds of heads I could attach after I modularized everything.
I have to read this thread yet. (Sorry I rarely visit the forums)
> these are impressive tools that showcase the work of this community. However, near as I can tell, none are properly attributing the art that is used.
My fork was exactly focusing on attribution generation https://basxto.github.io/lpc-spritesheet-collection/
It's unfinisihed and I already put quite some work into it to clean up some spritesheets to allow palette swapping.
EDIT1: (read first post, omg I hate reading)
I see, you found my little fork.
I start to remember a few things and wanna write them down before I forget about it:
I guess the main problem was that I tried to do two things at once, which overwhelmed me pretty quickly. I 1) wanted to do generate useful attributions because I hate all those generators and atlases and 2) I wanted to change colors with palette switching. I wasn't able to implement proper palette in JS, because browsers suck, instead only managed to replace colors by value. That only works if palettes don't share colors.
I wanted to do palette swapping to increase usability of the spritesheets without generating a color mess and another reason was to get rid of submission who just did some palette swapping. That would just litter the attribution file.
But for that you basically have to, aside from tracking down attributions, add remix submission for a lot of stuff. For meaningful palette swapping all assets have to use the same base palette (all hair blond, all metal gold etc.). And you also have to clean up dirty submissions, who use an insane amount of unique but similar colors.
I think I started with roman helmets and the knight helmets, they are still lying around somewhere. I quickly realized how hard it is to get incompatible submissions onto the same base palette. The lighting etc. has to work the same for both. That's where I gave up.
EDIT2:
OGA's attribution files are unnecessarily lengthy and incomplete.
And I remember that my attribution generator is inclomplete. Skorpio's MaleWalkShoot is a remix.
My plan was to track dependencies, since a lot of submissions are based on the same stuff. This would allow to draw an attribution tree, which would avoid listing authors multiple times and therefore make everything shorter and more readable.
And that already neglegts that you actually have to list what exactly you changed in a remix, pretty much no submissions does that. (neither do mine)
Even though that could at least be auto generated for palette swaps.
> A place on the web where all their names and work are visible and all the submissions are gathered.
I don't consider myself an artist, but there are definetely a few LPC-related submissions, I don't wanna be associated with. (aforementioned true color accidents or submissions who don't fit LPC style in my eyes). I want people to judge me by my own botched submissions.
The biggest issue with atlases and generators is, that you can't easily find the original submissions. Which is important when I want to remix something, or ask the author something or see new versions (some updates did not propagate) or see remixes based on it or check if the attribution is even correct or see usage examples. The last point is more relevant for tilesets.
EDIT3:
> a recolor is definitely creating a derivative work and requires attribution
Depending on how it's done, it might not even be copyrightable. If it's trivial you can easily replace it with generated recoloring.
And it would be extremely useful if there was something to preview tilesets (switch floors, walls, puzzle cupboards together etc.), but I did not come up with a good idea of doing that, yet.
EDIT4:
Even though my werewolf wasn't used ... yes, my script recolors. I think it uses switchpalette.sh from https://github.com/basxto/lpc-shell-tools
Especially in those modular submissions, I try to avoid redundancy.
And ehrm ... the description of https://github.com/sanderfrenken/Universal-LPC-Spritesheet-Character-Gen... still links to the old generator
Something is off with your colors, the rack alone has 21 unique colors.
Please add a preview where this set is actually used, which showcases the cupboard modularity.
I don't think that the current preview lives up to this set's greatness and flexibility.
And I don't understand how the big feet are used, there is a 2px gap if you combine them with the cupboards next to them and 1px if you combine them with the kitchen cupboards.
I added the double hammock, which is based on a sketch of Wonko
That's probably my first upload that's not an indexed PNG, because of the shadow.
The vending machines are from Skorpio's original submission to LPC [LPC] Skorpio's SciFi Sprite Pack
I just added new labels for mate, hugs and masks vending machines in [LPC] Hakuna Matetee. That's also the submission where the 0.5l Mehrweg-Leihflaschen, which are used by Mio Mio Mate, come from and they are my original work, but with bluecarrot's glass palette.
Yes, awesome set. A lot of it could also be used in an contemporary setting. I like especially
Evert: well bluecarrot16 always has huge sets with lots of variation. But parts of this set are also palette swaps, which are essentially duplicates. It's something you can omit, since everybody can easily do that themself. On the other hand it's a lot easier to use for people who don't know what they are doing and get confused by images with indexed colors.
But another thing that comes to mind, now that I mapped a bit around with LPC instead of doing random remixes: we maybe should make a LPC palette submission, where all palettes used for fabrics, stones, metals etc. get collected and their usage explained. I think there are still a lot of incompatible similar-looking LPC palettes floating around. (my space sets being one of them)
Well, it's not our real space, but it's meant for meetups, yes.
Oh yes, the fist one. But where is that from? That does not have a license, author, tags or anything.
I was told those double-hammocks were installed on a GPN, but I haven't seen them irl. I want to also upload them, but somebody else drew the sketch, my version is based on. And I have trouble to reach him right now.
So far I abstained from littering the place with crates and stuff, partly because I didn't know how many visitors the room had to handle. You also start videotelephony if you get too close to another visitor. I had your crates open, I think I also had to adjust their color a bit to match that green-blue metal, I use.
Yes, more run down would probably look better and closer to what we have in our hackerspace. I just chose the least pompous-looking couch I found in your upholstery set. Some defect overlays might be nice, like the broken tiles in lpc goes to space.
Our map is still available on the test intance(no idea how long that instance will stay online)
And there is lots of stuff still missing.
There are still a lot of WorkAdventure tiles, I'd like to replace with LPC stuff:
https://workadventu.re/choose-map.html
https://github.com/npeguin/office-map
I found a toilet in LPC Tile Atlas2, but I have no idea where it's originally from.
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