Stumbling upon this years later I wonder if we talked past each other.
Dead Gunner was indeed the only non-cc0 source and I only took those lightning walls from there. I drew my own lightning because yours was too complex for my purpose even though it looks indeed way better than what I did. In the end I only took the lightning generators, which are rotated and changed to work with a brighter background, but aside from that it's still identical.
But I didn't put that into the preview.
Edit: The laser/plasma balls are also unchanged, overlooked them.
The size is impressive. With bushes, overworld elements and animated doors, chests, rocks, traps, switches, boats and all those standard RPG elements in it. Even though that's "only" the demo version.
But if I'm not mistaken not everything shown in the preview is part of the asset, I don't see bush breaking animation, lava, rails, trees and houses in this zip.
Regarding Hello.txt, such files are usually called README.txt
The amount of perpetuity is different. If you choose a different license for your modifications somebody could theoretically remove the base asset and replace it. In that case they wouldn't need to follow the license of the base any longer. With cc by-sa it would still be under by-sa in that case.
That rarely gets done and is probably even harder with artwork than with software, but FLOSS Open 3D Engine is a prominent example that did such a thing with software. They licensed CryEngine, modified it and built stuff around it to make it into freeware Amazon Lumberyard. Then they replaced the CryEngine stuff and released under MIT/Apache dual-license.
CC-BY-SA requires derivatives to have the same license. CC-BY doesn't, but the basis still stays CC-BY and doesn’t allow additional restrictions. CC-BY explicitly allows to put derivatives under CC-BY-SA since that would be additional restrictions otherwise. You probably can put your modifications under cc0, but that would be pointless as that wouldn't really give any additional freedoms as the base still is CC-BY. Users would need to read and follow the Attribution Notice fineprint, which is not really expected for cc0 and not what people are looking for that search for cc0 assets.
OGA's interface doesn't support assets well that have different licenses to different parts of it. It somewhat expects that everything has the same license. You can pick multiple licenses, but that is understood as dual-licensing, which means that one of the licenses can be picked and not that all apply at the same time.
Stumbling upon this years later I wonder if we talked past each other.
Dead Gunner was indeed the only non-cc0 source and I only took those lightning walls from there. I drew my own lightning because yours was too complex for my purpose even though it looks indeed way better than what I did. In the end I only took the lightning generators, which are rotated and changed to work with a brighter background, but aside from that it's still identical.
But I didn't put that into the preview.
Edit: The laser/plasma balls are also unchanged, overlooked them.
I wonder ... isn't there a high likelihood to lose such footwear when riding a broom?
The banner image is broken. Probably due to changes on discord's side.
The size is impressive. With bushes, overworld elements and animated doors, chests, rocks, traps, switches, boats and all those standard RPG elements in it. Even though that's "only" the demo version.
But if I'm not mistaken not everything shown in the preview is part of the asset, I don't see bush breaking animation, lava, rails, trees and houses in this zip.
Regarding Hello.txt, such files are usually called README.txt
You drew all that on your phone? What app did you use?
Or engines like megaglest and FLARE, where the camera is further away
Hehe, you have to take into consideration all the ways this platform can be written.
cars: https://opengameart.org/content/tiny-cars-1
city: https://opengameart.org/content/small-city-tilesets-8px-size-pixelart
Did you try "Send this user a private message"?
The amount of perpetuity is different. If you choose a different license for your modifications somebody could theoretically remove the base asset and replace it. In that case they wouldn't need to follow the license of the base any longer. With cc by-sa it would still be under by-sa in that case.
That rarely gets done and is probably even harder with artwork than with software, but FLOSS Open 3D Engine is a prominent example that did such a thing with software. They licensed CryEngine, modified it and built stuff around it to make it into freeware Amazon Lumberyard. Then they replaced the CryEngine stuff and released under MIT/Apache dual-license.
CC-BY-SA requires derivatives to have the same license. CC-BY doesn't, but the basis still stays CC-BY and doesn’t allow additional restrictions. CC-BY explicitly allows to put derivatives under CC-BY-SA since that would be additional restrictions otherwise. You probably can put your modifications under cc0, but that would be pointless as that wouldn't really give any additional freedoms as the base still is CC-BY. Users would need to read and follow the Attribution Notice fineprint, which is not really expected for cc0 and not what people are looking for that search for cc0 assets.
OGA's interface doesn't support assets well that have different licenses to different parts of it. It somewhat expects that everything has the same license. You can pick multiple licenses, but that is understood as dual-licensing, which means that one of the licenses can be picked and not that all apply at the same time.
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