Well websafe (6 levels per channel) sits inbetween SMS (4 levels per channel) and Mega Drive (8 levels per channel) colour spaces, so could go either way really.
The mouse panning in image-space rather than screen-space is certainly in the "oh god it's so painful, it hurts to use it" category. Better not to use the mouse for panning at all in that case.
If the program tells me the preview is at 100% zoom then I absolutely expect that to be the case.
The others are in the "it's exactly what I was expecting (standard practice) but it not the way I think it should be done" category, I won't even mention scrollbars for 2D scrolling.
If you aren't going to have zoom-at-mouse then ideally allow panning beyond the edge of the image (place zoom origin anywhere on the image) so the user can still navigate by zoom out, pan, zoom in.
What's the point of packaging up stylistically inconsistent assets that are already on the site?
If you want to make a collection of stuff on the site then there is the collection feature for that.
Awesome stuff!
Yep, that's exactly my impression.
They are selling the code for the "RPG Battle System" of the title.
Pixel-boy's graphics are just there for demonstrative purposes, which is totally cool.
EDIT:
Pixel-boy even retweeted it on his twitter.
I don't have any experience with cutout animation, but freeness-wise I'm aware of the deicated tool DragonBones and the COA Tools addon for Blender.
Then you don't want isometric, you want trimetric.
No idea why that should be, working fine for me.
Well websafe (6 levels per channel) sits inbetween SMS (4 levels per channel) and Mega Drive (8 levels per channel) colour spaces, so could go either way really.
The mouse panning in image-space rather than screen-space is certainly in the "oh god it's so painful, it hurts to use it" category. Better not to use the mouse for panning at all in that case.
If the program tells me the preview is at 100% zoom then I absolutely expect that to be the case.
The others are in the "it's exactly what I was expecting (standard practice) but it not the way I think it should be done" category, I won't even mention scrollbars for 2D scrolling.
If you aren't going to have zoom-at-mouse then ideally allow panning beyond the edge of the image (place zoom origin anywhere on the image) so the user can still navigate by zoom out, pan, zoom in.
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