Could be easily adapted to EGA too (I thought it was at first glance).
Some familiar looking tiles in there I see.
EDIT:
Quick conversion.
What's the point of packaging up stylistically inconsistent assets that are already on the site?
If you want to make a collection of stuff on the site then there is the collection feature for that.
Awesome stuff!
Yep, that's exactly my impression.
They are selling the code for the "RPG Battle System" of the title.
Pixel-boy's graphics are just there for demonstrative purposes, which is totally cool.
Pixel-boy even retweeted it on his twitter.
I don't have any experience with cutout animation, but freeness-wise I'm aware of the deicated tool DragonBones and the COA Tools addon for Blender.
Then you don't want isometric, you want trimetric.
No idea why that should be, working fine for me.
Well websafe (6 levels per channel) sits inbetween SMS (4 levels per channel) and Mega Drive (8 levels per channel) colour spaces, so could go either way really.
Could be easily adapted to EGA too (I thought it was at first glance).
Some familiar looking tiles in there I see.
EDIT:
Quick conversion.
What's the point of packaging up stylistically inconsistent assets that are already on the site?
If you want to make a collection of stuff on the site then there is the collection feature for that.
Awesome stuff!
Yep, that's exactly my impression.
They are selling the code for the "RPG Battle System" of the title.
Pixel-boy's graphics are just there for demonstrative purposes, which is totally cool.
EDIT:
Pixel-boy even retweeted it on his twitter.
I don't have any experience with cutout animation, but freeness-wise I'm aware of the deicated tool DragonBones and the COA Tools addon for Blender.
Then you don't want isometric, you want trimetric.
No idea why that should be, working fine for me.
Well websafe (6 levels per channel) sits inbetween SMS (4 levels per channel) and Mega Drive (8 levels per channel) colour spaces, so could go either way really.
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