Didn't want to completely eradicate the gradientness as I think the dithery gradients are an important quality of the UFO art, but maybe left it still a bit too strong.
Note: I removed spacing between tiles as that makes it painful to work with, so it probably won't import straight back in.
Exporting an image with the "ufo-battle" palette results in the same palette as your "U_EXT01.bmp" so is that the correct palette then? Your "Battlescape.Png" looks more like the UFOpaedia palette.
You can't just edit CC-BY assets and release them as CC0.
It sounds to me more like you are looking for model sheets rather than concept art.
Great stuff!
If you want to post this kind of stuff then do so in the forum.
It is not game art, so it doesn't belong in the gallery.
Cute!
Looks great in Eevee too, though the eyes don't show up.
Had a go.
Didn't want to completely eradicate the gradientness as I think the dithery gradients are an important quality of the UFO art, but maybe left it still a bit too strong.
Note: I removed spacing between tiles as that makes it painful to work with, so it probably won't import straight back in.
Can consider it CC0.
Exporting an image with the "ufo-battle" palette results in the same palette as your "U_EXT01.bmp" so is that the correct palette then? Your "Battlescape.Png" looks more like the UFOpaedia palette.
My Steam copy doesn't have "U_EXT01.PCK".
Indexed means a palette-based image. Each pixel in the image stores an index into the palette.
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