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Indexed means a palette-based
Friday, November 2, 2018 - 00:57

Indexed means a palette-based image. Each pixel in the image stores an index into the palette.

The palette image isn't
Thursday, November 1, 2018 - 03:49

The palette image isn't indexed.

The tilesheet is indexed but has a different palette.

Would you be able to provided an indexed image of the desired palette.

When quantising GraphicsGale strips out repeating colours and Pro Motion completely rearranges the palette.

Great stuff!
Thursday, November 1, 2018 - 00:58

Great stuff!

(No subject)
Sunday, October 14, 2018 - 02:52

Motivation deficiency.
Friday, September 7, 2018 - 04:08

Motivation deficiency.

Looks great.
Wednesday, August 22, 2018 - 03:36

Looks great.

You seem to be suffering a
Thursday, May 31, 2018 - 06:58

You seem to be suffering a fundamental misapprehension.

An isometric projection is only visual representation of your game world.

It should have no effect whatsoever on the physical representation.

Collision response in an isometric projection viewed game shouldn't be any different than that in gameplay-equivalent games using any other projection.

Not theme related, but I
Saturday, May 26, 2018 - 01:06

Not theme related, but I really feel any OGA focused jam should have more of an "open art" element, and get the artists involved somehow.

Something along the lines of the TIGSource Assemblee (Part 1, Part 2) where there are two stages: the first stage for assest creation; the second stage for game creation using those (and preexisting) assets.

As far as theme goes I don't think it should be anything more than creating and using free and open game assets.

Good stuff, but the preview
Sunday, April 1, 2018 - 15:45

Good stuff, but the preview is way too big.

Could be easily adapted to
Friday, March 9, 2018 - 20:05

Could be easily adapted to EGA too (I thought it was at first glance).

Some familiar looking tiles in there I see.

EDIT:

Quick conversion.

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