With your tileset/spritesheet code or if you are a savage using a rubbish engine you can manually cut out and save the elments you need as individual files.
You can not license, copyright, sell or distribute in any way the individual samples & sounds, or make samples packs from the sounds that install with FL Studio. You are allowed to use these in your own compositions (see below).
The usual meaning of "programmer art" is "art made by a programmer".
Usually as a placeholder or out of necessity due to lack of a dedicated artist.
It implies poorer quality as a programmer has presumably dedicated most of their efforts to learning how to program rather than learning how to draw/compose/etc.
What you are talking about would more likely be called something like "programmatic art", "procedural art", "generative art", etc.
Another related issue is that there is just so much needless padding around each thumbnail (also the site in general).
By minimizing padding could easily fit another coloumn without widening the page.
By minimizing padding and puting the title over the top of the thumbnail could easily fit another row without increasing the height of "Popular" and only increasing the height of "Latest" by a little.
I'd just do something along the lines of breaking it up into panels, a few rivets/bolts, some nonsensical painted markings.
If you want it to look dirtier add some wear and tear, scratches on exposed edges, rust were paint is scraped away, maybe a dent or two from previous battles, grease spray around moving parts.
Not the same specs but I did some work on a NESish spaceman here. From my CC0 thread so feel free to do whatever with it.
With your tileset/spritesheet code or if you are a savage using a rubbish engine you can manually cut out and save the elments you need as individual files.
I can post four colour versions later today.
They are NES-spec so they are already meant to be 2-bit colour.
From here.
If you release as a derivative permitted CC license one could possibly pull "individual samples & sounds" out of it as derivatives.
Looks very cool in motion.
The usual meaning of "programmer art" is "art made by a programmer".
Usually as a placeholder or out of necessity due to lack of a dedicated artist.
It implies poorer quality as a programmer has presumably dedicated most of their efforts to learning how to program rather than learning how to draw/compose/etc.
What you are talking about would more likely be called something like "programmatic art", "procedural art", "generative art", etc.
Another related issue is that there is just so much needless padding around each thumbnail (also the site in general).
By minimizing padding could easily fit another coloumn without widening the page.
By minimizing padding and puting the title over the top of the thumbnail could easily fit another row without increasing the height of "Popular" and only increasing the height of "Latest" by a little.
This image is not CC0 as it is based on Danimals.
I'd just do something along the lines of breaking it up into panels, a few rivets/bolts, some nonsensical painted markings.
If you want it to look dirtier add some wear and tear, scratches on exposed edges, rust were paint is scraped away, maybe a dent or two from previous battles, grease spray around moving parts.
I have difficulty enough motivating to create already without introducing the ugliness of money.
I was thinking of Buch, he's already got a patreon so he can't hate money too much and like you he seems to favour zelda-style stuff.
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