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Actually it's named
Wednesday, April 9, 2014 - 19:41

Actually it's named "pixeditor". You've got a superfluous "el" in there. 

My fork is more broken then
Wednesday, April 9, 2014 - 19:35

My fork is more broken then not, so I wouldn't recommend working from that.

Being morally offended by the broken design of Qt's Graphics View, I started work on an editor (probably for the dozenth time) built around GPU based rendering and image manipulation but that's far from anywhere near usable and I haven't touched it in months.

I approve. With the full
Monday, March 31, 2014 - 23:39

I approve. With the full resources of Facebook behind it OGA should be able to utilize datamining and artist social network analysis to finally automate the free art generation process and completely remove the dependence on flaky artist types.

Oh, and another thing that my
Monday, March 31, 2014 - 20:01

Oh, and another thing that my previous post illustrates nicely:

Images too wide for the layout get clipped even when there's plenty of empty space beside them. It'd be nice if they allways spilled over the empty space, not just when hovering.

These bug me:
Monday, March 31, 2014 - 19:06

These bug me:

My partial NESish adaption of
Saturday, March 29, 2014 - 21:02

My partial NESish adaption of my colour reduced adaption of Kenney's pixel adaption of Kenney's vector platformer tiles.

Use this transformation
Thursday, March 27, 2014 - 12:49

Use this transformation matrix:

[

16 8

-16 8

0 -16

]

Also naming it OGA-BY could
Wednesday, March 26, 2014 - 04:08

Also naming it OGA-BY could suggest that it is in some way the official or preferred license option.

Instead of a new license
Wednesday, March 26, 2014 - 01:29

Instead of a new license option why not just add an option to append a standard DRM waiver to any relevant license?

William: there's some messed
Saturday, March 22, 2014 - 18:17

William: there's some messed up scaling in some of those tiles.

Sharm: awesome additions.

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