I approve. With the full resources of Facebook behind it OGA should be able to utilize datamining and artist social network analysis to finally automate the free art generation process and completely remove the dependence on flaky artist types.
Oh, and another thing that my previous post illustrates nicely:
Images too wide for the layout get clipped even when there's plenty of empty space beside them. It'd be nice if they allways spilled over the empty space, not just when hovering.
I approve. With the full resources of Facebook behind it OGA should be able to utilize datamining and artist social network analysis to finally automate the free art generation process and completely remove the dependence on flaky artist types.
Oh, and another thing that my previous post illustrates nicely:
Images too wide for the layout get clipped even when there's plenty of empty space beside them. It'd be nice if they allways spilled over the empty space, not just when hovering.
These bug me:
My partial NESish adaption of my colour reduced adaption of Kenney's pixel adaption of Kenney's vector platformer tiles.
Use this transformation matrix:
[
16 8
-16 8
0 -16
]
Also naming it OGA-BY could suggest that it is in some way the official or preferred license option.
Instead of a new license option why not just add an option to append a standard DRM waiver to any relevant license?
William: there's some messed up scaling in some of those tiles.
Sharm: awesome additions.
How about something psuedo-scientific sounding for a colour consuming parasite/predator:
chromavore
chromatovore
chromatophage
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