All the darkest colours have very similar intensities which results in them being barely distinguishable and reduces their value for varied detailing of shadowed areas.
One thing that can be handy when building a limited coloour palette is to work within a lower colour resolution. Reduces the number of potential colours to consider (RGB333:512 vs. RGB888:16777216) and guards against overly similar colours.
If a mod could orphan this from my account and add me as collaborator that would be cool. Then I can still edit this as necessary and keep my user page for my own work.
Not an issue so much, but it would be nice if the main page of a subbmission had a "last updated" timestamp so you wouldn't have to go to the revisions page to check this. The text of the most recent revision could be nice as well.
All the darkest colours have very similar intensities which results in them being barely distinguishable and reduces their value for varied detailing of shadowed areas.
One thing that can be handy when building a limited coloour palette is to work within a lower colour resolution. Reduces the number of potential colours to consider (RGB333:512 vs. RGB888:16777216) and guards against overly similar colours.
Output from DB's analyse palette script:
Nice.
EDIT:
Bart, you see this too? http://adamatomic.com/bomberplanet/assets.html
Awesome stuff.
If a mod could orphan this from my account and add me as collaborator that would be cool. Then I can still edit this as necessary and keep my user page for my own work.
NT-BY (Non-technical attribution)
Not an issue so much, but it would be nice if the main page of a subbmission had a "last updated" timestamp so you wouldn't have to go to the revisions page to check this. The text of the most recent revision could be nice as well.
Being able to filter visual art by the palette used would be handy for finding a cohesive set of assets.
These are pretty awesome.
I wouldn't have thought one could get such variety out of such a simple base.
I didn't hear any mention of indexed-mode image handling.
As far as I'm concerned this is possibly the single most important attribute of a proper pixel editor.
The complete absence of any indexed-mode at all makes this the biggest weakness of Krita as a pixel editor.
Added some half-arsed frames for the characteras and will call this done.
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